Class FilterStack | Terrain Tools | 3.0.2-preview.3
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    Class FilterStack

    Inheritance
    Object
    Object
    ScriptableObject
    FilterStack
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
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    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
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    Namespace: UnityEditor.Experimental.TerrainAPI
    Syntax
    [Serializable]
    public class FilterStack : ScriptableObject

    Fields

    filters

    The System.Collections.Generic.List`1 that contains all the Filters for this FilterStack

    Declaration
    [SerializeField]
    public List<Filter> filters
    Field Value
    Type Description
    List<Filter>

    Methods

    Add(Filter)

    Adds a Filter reference to the end of the FilterStack list of Filters The Filter reference to add

    Declaration
    public void Add(Filter filter)
    Parameters
    Type Name Description
    Filter filter

    Clear(Boolean)

    Removes all Filters

    Declaration
    public void Clear(bool destroy = false)
    Parameters
    Type Name Description
    Boolean destroy

    Eval(FilterContext, RenderTexture, RenderTexture)

    Evaluate the FilterStack. Composited result will be copied into fc.destinationRenderTexture The FilterContext that should be used for composition Throws an exception if source or destination RenderTexture is null

    Declaration
    public void Eval(FilterContext fc, RenderTexture source, RenderTexture dest)
    Parameters
    Type Name Description
    FilterContext fc
    RenderTexture source
    RenderTexture dest

    Insert(Int32, Filter)

    Inserts the specified Filter at the specified index The index at which the Filter reference should be inserted The Filter reference to insert Throws an exception if the specified index is not within the valid range

    Declaration
    public void Insert(int index, Filter filter)
    Parameters
    Type Name Description
    Int32 index
    Filter filter

    Remove(Filter)

    Removes the specified Filter The Filter reference to remove Returns true if the specified Filter was found and removed; otherwise, returns false.

    Declaration
    public bool Remove(Filter filter)
    Parameters
    Type Name Description
    Filter filter
    Returns
    Type Description
    Boolean

    RemoveAt(Int32)

    Removes the Filter at the specified index The index of the Filter to be removed Throws an exception if the specified index is not within the valid range

    Declaration
    public void RemoveAt(int index)
    Parameters
    Type Name Description
    Int32 index
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