Class URPCaptureRendererFeature
Implements
Inherited Members
ScriptableRendererFeature.SetupRenderPasses(ScriptableRenderer, in RenderingData)
ScriptableRendererFeature.OnCameraPreCull(ScriptableRenderer, in CameraData)
ScriptableRendererFeature.Dispose()
ScriptableRendererFeature.isActive
ScriptableRendererFeature.useIntermediateTextures
Object.GetEntityId()
Object.GetInstanceID()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: Unity.Simulation
Assembly: Unity.Simulation.Capture.dll
Syntax
public class URPCaptureRendererFeature : ScriptableRendererFeature, IDisposable
Fields
renderPasses
Declaration
public List<ScriptableRenderPass> renderPasses
Field Value
| Type | Description |
|---|---|
| List<ScriptableRenderPass> |
Methods
AddRenderPasses(ScriptableRenderer, ref RenderingData)
Declaration
public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData)
Parameters
| Type | Name | Description |
|---|---|---|
| ScriptableRenderer | renderer | |
| RenderingData | renderingData |
Overrides
UnityEngine.Rendering.Universal.ScriptableRendererFeature.AddRenderPasses(UnityEngine.Rendering.Universal.ScriptableRenderer, ref UnityEngine.Rendering.Universal.RenderingData)
Create()
Declaration
public override void Create()
Overrides
UnityEngine.Rendering.Universal.ScriptableRendererFeature.Create()