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Class Logger

Inheritance
object
BaseLogger
Logger
Inherited Members
BaseLogger._type
BaseLogger._userPath
BaseLogger._name
BaseLogger._extension
BaseLogger._sequence
BaseLogger._suffixAction
BaseLogger._loggerSuffixOption
BaseLogger.SetOutputPath(string, string, string, string, Func<string>, LoggerSuffixOption)
BaseLogger.GetPath()
object.Equals(object)
object.Equals(object, object)
object.GetHashCode()
object.GetType()
object.MemberwiseClone()
object.ReferenceEquals(object, object)
object.ToString()
Namespace: Unity.Simulation
Assembly: Unity.Simulation.Capture.dll
Syntax
public class Logger : BaseLogger

Constructors

Logger(string, int, int, string, LoggerSuffixOption, Func<string>)

Initializes a new instance of DataCapture logger with given params.

Declaration
public Logger(string logName, int bufferSize = 8192, int maxElapsedSeconds = 5, string userPath = "", LoggerSuffixOption suffixOption = LoggerSuffixOption.SEQ_NO, Func<string> customSuffix = null)
Parameters
Type Name Description
string logName

Name of the DataCapture Log file.

int bufferSize

This corresponds to the file size (in KB). Default is set to 8192.

int maxElapsedSeconds
string userPath

Location of the log file. Default is set to Application persistent path.

LoggerSuffixOption suffixOption
Func<string> customSuffix

Properties

bufferSize

Declaration
public int bufferSize { get; set; }
Property Value
Type Description
int

Methods

Flushall(bool)

Flush data in the buffer to the file system right away. Usually it waits till the size of the buffer reaches to the bufferSize set.

Declaration
public void Flushall(bool synchronous = false)
Parameters
Type Name Description
bool synchronous

Log(object)

Logs the data to the file by appending it to the current buffer.

Declaration
public void Log(object parameters)
Parameters
Type Name Description
object parameters

Serializable struct containing data to be captured.

In This Article
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