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    Namespace Unity.Services.Multiplayer

    Classes

    BackfillingConfiguration

    Allow to configure the backfilling behavior on the session.

    BaseSessionOptions

    Common options for all session flows

    FilterOption

    A Generic class for creating option for querying sessions.

    JoinSessionOptions

    Options to configure a session when joining. Some options will only be used if a session needs to be created. Options can be customized to provide additional feature configuration.

    MatchmakerExtensions

    Extension methods of an ISession that can be used when using the Matchmaker service.

    MatchmakerOptions

    Options for finding a match with Unity Matchmaker

    MultiplayerService

    The entry class of the Multiplayer SDK and session system.

    NetworkConfiguration

    Configuration data for network handlers.

    PlayerProperty

    Represents a property of a player.

    QuerySessionsOptions

    A Generic class for creating options for querying sessions.

    QuerySessionsResults

    Results from a session query.

    QuickJoinOptions

    Options to provide quick join filters, timeout and backup flow

    ReconnectSessionOptions

    Options to configure a session when reconnecting.

    SessionException

    The exception for session operations

    SessionOptions

    Options to configure a session when either joining or creating. Some options will only be used if a session needs to be created. Options can be customized to provide additional feature configuration.

    SessionOptionsExtensions

    Provides extension methods to configure session networking options.

    SessionProperty

    Represents a property of a session.

    SortOption

    Options representing how to sort the results of a session query.

    Interfaces

    IHostSession

    A host's mutable handle on a session.

    IMultiplayerService

    Facade for session browsing, session management and matchmaking.

    INetworkHandler

    A handler that configures the network as a session start and stops.

    IPlayer

    An interface that allows to modify the properties of a Player.

    IReadOnlyPlayer

    A read only interface representing a player in the session.

    IServerSession

    An interface that can be used by a server to manage a session and access more privileged operations.

    ISession

    An interface that can be used by a client to access the information of a session.

    ISessionInfo

    ISessionInfo represents information about a session.

    Enums

    FilterField

    Supported fields and indices to sort query results by.

    FilterOperation

    The operation used to compare the field to the filter value.

    MatchmakerState

    Represents the state of a matchmaking process.

    NetworkRole

    Networking role.

    NetworkType

    The type of network used for a session.

    PropertyIndex

    The name of the column to index this property value under, either S# for strings or N# for numeric values. If an index is specified on a property, then you can use that index name in a QueryFilter to filter results by that property. You will not be prevented from indexing multiple objects having properties with different names but the same index, but you will likely receive unexpected results from a query.

    SessionError

    The type of error related to sessions

    SessionEventConnectionState

    An enum describing the current state of a Session Event subscription's connection status.

    SessionState

    Indicates the state of a session.

    SortField

    Supported fields to sort results by.

    SortOrder

    Order in which results will be sorted.

    VisibilityPropertyOptions

    Indicates for whom the property should be visible. If public, the property will be visible to everyone and will be included in query results. If member, the data will only be visible to users who are members of the Session (i.e. those who have successfully joined). If private, the metadata will only be visible to the Session member.

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    • Classes
    • Interfaces
    • Enums
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