docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class NetworkConfiguration

    Configuration data for network handlers.

    Inheritance
    object
    NetworkConfiguration
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Multiplayer
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    public class NetworkConfiguration
    Remarks

    Used in StartAsync(NetworkConfiguration).

    Properties

    DirectNetworkListenAddress

    Endpoint (IP address and port) to listen on.

    Declaration
    public NetworkEndpoint DirectNetworkListenAddress { get; }
    Property Value
    Type Description
    NetworkEndpoint
    Remarks

    May differ from DirectNetworkPublishAddress but the ports must match. Only available when NetworkType is Direct.

    DirectNetworkPublishAddress

    Endpoint (IP address and port) to be used by connecting clients.

    Declaration
    public NetworkEndpoint DirectNetworkPublishAddress { get; }
    Property Value
    Type Description
    NetworkEndpoint
    Remarks

    May differ from DirectNetworkListenAddress but the ports must match. Only available when NetworkType is Direct.

    RelayClientData

    Relay configuration data for a client.

    Declaration
    public RelayServerData RelayClientData { get; }
    Property Value
    Type Description
    RelayServerData
    Remarks

    Not available when NetworkType is Direct.

    RelayServerData

    Relay configuration data for a host or server.

    Declaration
    public RelayServerData RelayServerData { get; }
    Property Value
    Type Description
    RelayServerData
    Remarks

    Not available when NetworkType is Direct. Not available when Role is Client.

    Role

    Networking role for this session.

    Declaration
    public NetworkRole Role { get; }
    Property Value
    Type Description
    NetworkRole
    Remarks

    Some flows, such as peer-to-peer matchmaking or CreateOrJoinAsync(string, SessionOptions), will randomly assign roles to players as being either a Client or a Host.

    Type

    The type of network to use for the session.

    Declaration
    public NetworkType Type { get; }
    Property Value
    Type Description
    NetworkType

    Methods

    UpdatePublishPort(ushort)

    Update the port for clients to connect to that will be shared through the session.

    Declaration
    public void UpdatePublishPort(ushort port)
    Parameters
    Type Name Description
    ushort port

    The port for clients to connect to

    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)