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    Class SessionOptionsExtensions

    Provides extension methods to configure session networking options.

    Inheritance
    object
    SessionOptionsExtensions
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Multiplayer
    Assembly: Unity.Services.Multiplayer.dll
    Syntax
    public static class SessionOptionsExtensions

    Methods

    WithDirectNetwork<T>(T, string, string, int)

    Configures a session to use direct networking and accept connections at the specified address.

    Declaration
    public static T WithDirectNetwork<T>(this T options, string listenIp = "127.0.0.1", string publishIp = "127.0.0.1", int port = 0) where T : SessionOptions
    Parameters
    Type Name Description
    T options

    The SessionOptions this extension method applies to.

    string listenIp

    Listen for incoming connection at this address ("0.0.0.0" for all interfaces).

    string publishIp

    Address that clients should use when connecting

    int port

    Port to listen for incoming connections and also the one to use by clients

    Returns
    Type Description
    T

    The session options

    Type Parameters
    Name Description
    T

    The options' type.

    Remarks

    Using direct networking in client-hosted games reveals the IP address of players to the host. For client-hosted games, using Relay or Distributed Authority is recommended to handle NAT, firewalls and protect player privacy.

    The default values allow local connections only and use 127.0.0.1 as the listenIp and publishIp. To listen on all interfaces, use 0.0.0.0 as the listenIp and specify the external/public IP address that clients should use as the publishIp.

    The port number defaults to 0 which selects a randomly available port on the machine and uses the chosen value as the publish port. If a non-zero value is used, the port number applies to both listen and publish addresses.

    WithNetworkHandler<T>(T, INetworkHandler)

    Configures a session to use a custom network handler.

    Declaration
    public static T WithNetworkHandler<T>(this T options, INetworkHandler networkHandler) where T : BaseSessionOptions
    Parameters
    Type Name Description
    T options

    The SessionOptions this extension method applies to.

    INetworkHandler networkHandler

    The INetworkHandler to use

    Returns
    Type Description
    T

    The session options

    Type Parameters
    Name Description
    T

    The options' type.

    Remarks

    When a network handler is provided, it disables the default integration with Netcode for Game Objects and Netcode for Entities.

    Combine this option with another networking option (WithDirectNetwork<T>(T, string, string, int), WithRelayNetwork<T>(T, string), WithDistributedAuthorityNetwork<T>) to obtain the appropriate data to implement a custom management of the netcode library and/or transport library.

    This option applies to all session flows and is normally set for all roles (host, server, client).

    WithRelayNetwork<T>(T, string)

    Configures a session to use Relay networking.

    Declaration
    public static T WithRelayNetwork<T>(this T options, string region = null) where T : SessionOptions
    Parameters
    Type Name Description
    T options

    The SessionOptions this extension method applies to.

    string region

    Force a specific Relay region to be used and skip auto-selection from QoS.

    Returns
    Type Description
    T

    The session options

    Type Parameters
    Name Description
    T

    The options' type.

    Remarks

    The region is optional; the default behavior is to perform quality of service (QoS) measurements and pick the lowest latency region. The list of regions can be obtained from the Relay Allocations Service via ListRegionsAsync().

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