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    Namespace Unity.Services.Apis.Admin.Leaderboards

    Classes

    BasicErrorResponse

    Referenced from - https://tools.ietf.org/html/rfc7807#page-3 Consumers MUST use the 'type' string as the primary identifier for the problem type; the 'title' string is advisory and included only for users who are not aware of the semantics of the URI and do not have the ability to discover them (e.g., offline log analysis). Consumers SHOULD NOT automatically dereference the type URI. The "status" member, if present, is only advisory; it conveys the HTTP status code used for the convenience of the consumer. Generators MUST use the same status code in the actual HTTP response, to assure that generic HTTP software that does not understand this format still behaves correctly. See Section 5 for further caveats regarding its use. Consumers can use the status member to determine what the original status code used by the generator was, in cases where it has been changed (e.g., by an intermediary or cache), and when message bodies persist without HTTP information. Generic HTTP software will still use the HTTP status code. The "detail" member, if present, ought to focus on helping the client correct the problem, rather than giving debugging information.

    BucketsPage

    BucketsPage

    BucketsPageAllOf

    BucketsPageAllOf

    GetLeaderboardConfigs400Response

    GetLeaderboardConfigs400Response

    LeaderboardConfig

    LeaderboardConfig

    LeaderboardConfigPage

    LeaderboardConfigPage

    LeaderboardEntry

    LeaderboardEntry

    LeaderboardEntryWithUpdatedTime

    LeaderboardEntryWithUpdatedTime

    LeaderboardEntryWithUpdatedTimeAllOf

    LeaderboardEntryWithUpdatedTimeAllOf

    LeaderboardIdConfig

    LeaderboardIdConfig

    LeaderboardIdConfigAllOf

    LeaderboardIdConfigAllOf

    LeaderboardPatchConfig

    LeaderboardPatchConfig

    LeaderboardPlayerIds

    LeaderboardPlayerIds

    LeaderboardScores

    LeaderboardScores

    LeaderboardScoresPage

    LeaderboardScoresPage

    LeaderboardScoresWithNotFoundPlayerIds

    LeaderboardScoresWithNotFoundPlayerIds

    LeaderboardScoresWithNotFoundPlayerIdsAllOf

    LeaderboardScoresWithNotFoundPlayerIdsAllOf

    LeaderboardTierScoresPage

    LeaderboardTierScoresPage

    LeaderboardTierScoresPageAllOf

    LeaderboardTierScoresPageAllOf

    LeaderboardVersion

    LeaderboardVersion

    LeaderboardVersionEntry

    LeaderboardVersionEntry

    LeaderboardVersionEntryAllOf

    LeaderboardVersionEntryAllOf

    LeaderboardVersionId

    LeaderboardVersionId

    LeaderboardVersionRange

    LeaderboardVersionRange

    LeaderboardVersionScoresByPlayerIds

    LeaderboardVersionScoresByPlayerIds

    LeaderboardVersionScoresPage

    LeaderboardVersionScoresPage

    LeaderboardVersionTierScoresPage

    LeaderboardVersionTierScoresPage

    LeaderboardsAdminApi

    Represents a collection of functions to interact with the API endpoints

    PageInfo

    PageInfo

    PagingParams

    PagingParams

    ResetConfig

    Configuration for automatic scheduled resets to apply to the leaderboard.

    TieringConfig

    Configuration for tiers to apply to the leaderboard.

    TieringConfigTiersInner

    TieringConfigTiersInner

    UpdatedLeaderboardConfig

    UpdatedLeaderboardConfig

    UpdatedLeaderboardConfigAllOf

    UpdatedLeaderboardConfigAllOf

    ValidationError

    Single error in the Validation Error Response.

    ValidationErrorResponse

    ValidationErrorResponse

    ValidationErrorResponseAllOf

    ValidationErrorResponseAllOf

    VersionBucketsPage

    VersionBucketsPage

    VersionBucketsPageAllOf

    VersionBucketsPageAllOf

    Interfaces

    ILeaderboardsAdminApi

    Represents a collection of functions to interact with the API endpoints

    Enums

    SortOrder

    The Sort Order of the leaderboard, either Ascending (asc) or Descending (desc)

    TieringConfig.StrategyEnum

    The tiering strategy to use when determining what tier a player is in.

    UpdateType

    The Update Type of the leaderboard, currently limited to Keep Best Score (keepBest), Keep Latest Score (keepLatest) or Keep Total Score (aggregate). This determines how to handle new scores that players submit.

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