Class TieringConfig
Configuration for tiers to apply to the leaderboard.
Inherited Members
Namespace: Unity.Services.Apis.Admin.Leaderboards
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "TieringConfig")]
[Preserve]
public class TieringConfig
Constructors
TieringConfig(StrategyEnum, List<TieringConfigTiersInner>)
Initializes a new instance of the Tiering
Declaration
[Preserve]
public TieringConfig(TieringConfig.StrategyEnum strategy = (TieringConfig.StrategyEnum)0, List<TieringConfigTiersInner> tiers = null)
Parameters
Type | Name | Description |
---|---|---|
Tiering |
strategy | The tiering strategy to use when determining what tier a player is in. (required). |
List<Tiering |
tiers | tiers (required). |
Properties
Strategy
The tiering strategy to use when determining what tier a player is in.
Declaration
[DataMember(Name = "strategy", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public TieringConfig.StrategyEnum Strategy { get; set; }
Property Value
Type | Description |
---|---|
Tiering |
The tiering strategy to use when determining what tier a player is in. |
Tiers
Gets or Sets Tiers
Declaration
[DataMember(Name = "tiers", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public List<TieringConfigTiersInner> Tiers { get; set; }
Property Value
Type | Description |
---|---|
List<Tiering |