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    Class TieringConfig

    Configuration for tiers to apply to the leaderboard.

    Inheritance
    object
    TieringConfig
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.Services.Apis.Admin.Leaderboards
    Assembly: Unity.Services.Apis.dll
    Syntax
    [DataContract(Name = "TieringConfig")]
    [Preserve]
    public class TieringConfig

    Constructors

    TieringConfig(StrategyEnum, List<TieringConfigTiersInner>)

    Initializes a new instance of the TieringConfig class.

    Declaration
    [Preserve]
    public TieringConfig(TieringConfig.StrategyEnum strategy = (TieringConfig.StrategyEnum)0, List<TieringConfigTiersInner> tiers = null)
    Parameters
    Type Name Description
    TieringConfig.StrategyEnum strategy

    The tiering strategy to use when determining what tier a player is in. (required).

    List<TieringConfigTiersInner> tiers

    tiers (required).

    Properties

    Strategy

    The tiering strategy to use when determining what tier a player is in.

    Declaration
    [DataMember(Name = "strategy", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public TieringConfig.StrategyEnum Strategy { get; set; }
    Property Value
    Type Description
    TieringConfig.StrategyEnum

    The tiering strategy to use when determining what tier a player is in.

    Tiers

    Gets or Sets Tiers

    Declaration
    [DataMember(Name = "tiers", IsRequired = true, EmitDefaultValue = true)]
    [Preserve]
    public List<TieringConfigTiersInner> Tiers { get; set; }
    Property Value
    Type Description
    List<TieringConfigTiersInner>
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