Class TieringConfigTiersInner
Inheritance
TieringConfigTiersInner
Assembly: Unity.Services.Apis.dll
Syntax
[DataContract(Name = "TieringConfig_tiers_inner")]
[Preserve]
public class TieringConfigTiersInner
Constructors
TieringConfigTiersInner(string, double?)
Declaration
[Preserve]
public TieringConfigTiersInner(string id = null, double? cutoff = null)
Parameters
Type |
Name |
Description |
string |
id |
The ID of the tier. (required).
|
double? |
cutoff |
Exactly one tier in the tiers array must omit this value to act as the default tier. The worst value to include in the tier. For score-based tiers, this relates to your sort order. For a descending leaderboard, the tier includes entries with this score and higher. For an ascending leaderboard, the tier includes entries with this score and lower. For rank and percentage-based tiers, the tier includes entries with this rank or percentage and better. Percentage-based cutoffs are like rank-based cutoffs that scale with your number of players. For example, if you specify a percentage-based cutoff of 10 , a leaderboard of 100 players would include ranks 0-9 in the tier, whereas with 1000 players the tier would include ranks 0-99. Specify percentage-based cutoffs as the percentage desired without the percent symbol, e.g. 10 for 10%. .
|
Properties
Cutoff
Exactly one tier in the tiers
array must omit this value to act as the default tier. The worst value to include in the tier. For score-based tiers, this relates to your sort order. For a descending leaderboard, the tier includes entries with this score and higher. For an ascending leaderboard, the tier includes entries with this score and lower. For rank and percentage-based tiers, the tier includes entries with this rank or percentage and better. Percentage-based cutoffs are like rank-based cutoffs that scale with your number of players. For example, if you specify a percentage-based cutoff of 10
, a leaderboard of 100 players would include ranks 0-9 in the tier, whereas with 1000 players the tier would include ranks 0-99. Specify percentage-based cutoffs as the percentage desired without the percent symbol, e.g. 10
for 10%.
Declaration
[DataMember(Name = "cutoff", EmitDefaultValue = true)]
[Preserve]
public double? Cutoff { get; set; }
Property Value
Type |
Description |
double? |
Exactly one tier in the tiers array must omit this value to act as the default tier. The worst value to include in the tier. For score-based tiers, this relates to your sort order. For a descending leaderboard, the tier includes entries with this score and higher. For an ascending leaderboard, the tier includes entries with this score and lower. For rank and percentage-based tiers, the tier includes entries with this rank or percentage and better. Percentage-based cutoffs are like rank-based cutoffs that scale with your number of players. For example, if you specify a percentage-based cutoff of 10 , a leaderboard of 100 players would include ranks 0-9 in the tier, whereas with 1000 players the tier would include ranks 0-99. Specify percentage-based cutoffs as the percentage desired without the percent symbol, e.g. 10 for 10%.
|
Id
Declaration
[DataMember(Name = "id", IsRequired = true, EmitDefaultValue = true)]
[Preserve]
public string Id { get; set; }
Property Value
Type |
Description |
string |
The ID of the tier.
|
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