Class EditorialPlayableAsset
EditorialPlayableAsset controls the PlayableDirector of a Sequence.
Inheritance
Inherited Members
Namespace: UnityEngine .Sequences.Timeline
Assembly: Unity.Sequences.dll
Syntax
public class EditorialPlayableAsset : NestedTimelinePlayableAsset, IPlayableAsset, ITimelineClipAsset, ISerializationCallbackReceiver
Properties
clipCaps
Get the clip caps. For a EditorialPlayableAsset, SpeedMultiplier and ClipIn are the two extra clip options available.
Declaration
public ClipCaps clipCaps { get; }
Property Value
Type | Description |
---|---|
Clip |
Methods
CreatePlayable(PlayableGraph, GameObject)
Creates two playables, one to control the PlayableDirector of this asset and another to control the activation of this PlayableDirector.
Declaration
public override Playable CreatePlayable(PlayableGraph graph, GameObject owner)
Parameters
Type | Name | Description |
---|---|---|
Playable |
graph | The graph to inject playables into. |
Game |
owner | The game object which initiated the build. |
Returns
Type | Description |
---|---|
Playable | The root playable of all the playables injected. |