Namespace UnityEngine.Sequences.Timeline
Classes
EditorialPlayableAsset
EditorialPlayableAsset controls the PlayableDirector of a Sequence.
EditorialTrack
EditorialTrack support EditorialPlayableAsset that drive the PlayableDirector of a Sequence.
SceneActivationPlayableAsset
A Playable Asset used by the Scene
SceneActivationTrack
A track you can use to control the active state of a Scene.
SequenceAssetPlayableAsset
SequenceAssetPlayableAsset controls the PlayableDirector of a Sequence Asset instance.
SequenceAssetTrack
SequenceAssetTrack support SequenceAssetPlayableAsset that drive the PlayableDirector of a Sequence Asset.
StoryboardPlayableAsset
The StoryboardPlayableAsset represents a Storyboard frame to use in the StoryboardTrack.
StoryboardTrack
The StoryboardTrack supports StoryboardPlayableAsset in order to create a Storyboard in Timeline. This allows users to iterate on their cinematic timing and have a base for blocking in Unity.