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    Class RenderTextureTranscoder

    The role of this class is to share everything common to all transcoder that take a RenderTexture as input to produce a RenderTexture as output.

    One must understand when the gamma correction should be applied.The image processing pipeline works with linear color by default.
    The only place where the gamma correction is automatically applied is in the tone mapping node. If one output a render texture, he must consider to create an output RenderTexture with a sRGB support. (see color space parameter on PrepareOutputBuffer())

    Inheritance
    object
    NodeRuntime
    Transcoder
    RenderTextureTranscoder
    ACESToneMapping
    AzimuthCorrection
    BlueFilter
    DemosaickingBoxFilter
    GreenFilter
    LuminanceFilter
    LutMapping
    MosaickingFilter
    RedFilter
    WhiteBalance
    Inherited Members
    Transcoder.inTranscode
    Transcoder.outTranscode
    Transcoder._computeShader
    Transcoder.Transcode(CustomPassContext)
    Transcoder.EnableInterfaceOnChangeEvent()
    Transcoder.DisableInterfaceOnChangeEvent()
    Transcoder.InitializeSensorSDKComputeShader(string, string)
    NodeRuntime._parent
    NodeRuntime._portList
    NodeRuntime._queryPath
    NodeRuntime._tickCPUTimeNs
    NodeRuntime.Initialize(SystemGraphComponent)
    NodeRuntime.InternalInitialize()
    NodeRuntime.Start()
    NodeRuntime.Enable(Scheduler.ClockState)
    NodeRuntime.Disable()
    NodeRuntime.OnTick(double, double, Scheduler.ClockState, Scheduler.Signal)
    NodeRuntime.Update()
    NodeRuntime.FixedUpdate()
    NodeRuntime.OnPortAdded(string, Type, string, PortDirection, FieldExtra, ref IPortType)
    NodeRuntime.OnPortRemoved(string)
    NodeRuntime.InitializeDynamicPorts(SystemGraphComponent)
    NodeRuntime.QueryPath
    NodeRuntime.TickCPUTimeNs
    NodeRuntime.PortDataList
    Namespace: Mechatronics.SensorSDK
    Assembly: solution.dll
    Syntax
    public abstract class RenderTextureTranscoder : Transcoder

    Fields

    Name Description
    _outputBuffer

    Internal reference to the RenderTexture written on the port outRenderTexture.

    inRenderTexture
    outRenderTexture

    Methods

    Name Description
    PrepareOutputBuffer(int, int, RenderTextureFormat, RenderTextureReadWrite)

    Create or resize the compute buffer used to store transcoded data.

    Release()

    Release graphics resources

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