Interface IBundleBuildParameters
Base interface for the parameters container for building bundles.
Inherited Members
Namespace: UnityEditor.Build.Pipeline.Interfaces
Assembly: Unity.ScriptableBuildPipeline.Editor.dll
Syntax
public interface IBundleBuildParameters : IBuildParameters, IContextObject
Properties
AppendHash
Append the hash of the AssetBundle content to the file name.
Declaration
bool AppendHash { get; set; }
Property Value
Type | Description |
---|---|
bool |
ContiguousBundles
Packs assets in bundles contiguously based on the ordering of the source asset which results in improved asset loading times.
Declaration
bool ContiguousBundles { get; set; }
Property Value
Type | Description |
---|---|
bool |
DisableVisibleSubAssetRepresentations
Assume sub Assets have no visible asset representations (are not visible in the Project view) which results in improved build times. Sub Assets in the built bundles cannot be accessed by AssetBundle.LoadAsset<T> or AssetBundle.LoadAllAssets<T>.
Declaration
bool DisableVisibleSubAssetRepresentations { get; set; }
Property Value
Type | Description |
---|---|
bool |