{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Namespace UnityEditor.Build.Pipeline.WriteTypes | Scriptable Build Pipeline | 2.0.2
docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Namespace UnityEditor.Build.Pipeline.WriteTypes

    Classes

    AssetBundleWriteOperation

    Explicit implementation for writing a serialized file that can be used with the Asset Bundle systems.

    RawWriteOperation

    Explicit implementation for writing a serialized file that can be used with the upcoming raw loading systems.

    SceneBundleWriteOperation

    Explicit implementation for writing a scene serialized file that can be used with the Asset Bundle systems.

    SceneDataWriteOperation

    Explicit implementation for writing a scene serialized file that can be used with the player data systems.

    SceneRawWriteOperation

    Explicit implementation for writing a scene serialized file that can be used with the upcoming raw loading systems.

    In This Article
    Back to top
    Copyright © 2023 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)