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    Class RawWriteOperation

    Explicit implementation for writing a serialized file that can be used with the upcoming raw loading systems.

    Inheritance
    object
    RawWriteOperation
    Implements
    IWriteOperation
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline.WriteTypes
    Assembly: solution.dll
    Syntax
    [Serializable]
    [Obsolete("RawWriteOperation obsolete and no longer maintained.")]
    public class RawWriteOperation : IWriteOperation

    Properties

    Name Description
    Command

    The specific write command containing the details about what to write to disk. WriteCommand

    DependencyHash

    The hash that represents the unique set of input dependencies for caching this write command.

    ReferenceMap

    The specific reference data for objects in the write command. BuildReferenceMap

    UsageSet

    The specific usage data for objects in the write command. BuildUsageTagSet

    Methods

    Name Description
    GetHash128()

    Optimized hash function for use with the Build Cache system.

    GetHash128(IBuildLogger)

    Optimized hash function for use with the Build Cache system.

    Write(string, BuildSettings, BuildUsageTagGlobal)

    Write function that wraps the low level WriteSerializeFile APIs that takes the common minimum set of parameters.

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