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    Class SceneDataWriteOperation

    Explicit implementation for writing a scene serialized file that can be used with the player data systems.

    Inheritance
    object
    SceneDataWriteOperation
    Implements
    IWriteOperation
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline.WriteTypes
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class SceneDataWriteOperation : IWriteOperation

    Properties

    Name Description
    Command

    The specific write command containing the details about what to write to disk. WriteCommand

    DependencyHash

    The hash that represents the unique set of input dependencies for caching this write command.

    PreloadInfo

    Information needed for scene preloadeding. PreloadInfo

    ProcessedScene

    Processed scene path returned by the ProcessScene API. PrepareScene(string, BuildSettings, BuildUsageTagSet, string)

    ReferenceMap

    The specific reference data for objects in the write command. BuildReferenceMap

    Scene

    Source scene asset path

    UsageSet

    The specific usage data for objects in the write command. BuildUsageTagSet

    Methods

    Name Description
    GetHash128()

    Optimized hash function for use with the Build Cache system.

    GetHash128(IBuildLogger)

    Optimized hash function for use with the Build Cache system.

    Write(string, BuildSettings, BuildUsageTagGlobal)

    Write function that wraps the low level WriteSerializeFile APIs that takes the common minimum set of parameters.

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