Class SceneDataWriteOperation
Explicit implementation for writing a scene serialized file that can be used with the player data systems.
Implements
Inherited Members
Namespace: UnityEditor .Build.Pipeline.WriteTypes
Assembly: solution.dll
Syntax
[Serializable]
public class SceneDataWriteOperation : IWriteOperation
Properties
Name | Description |
---|---|
Command | The specific write command containing the details about what to write to disk.
Write |
Dependency |
The hash that represents the unique set of input dependencies for caching this write command. |
Preload |
Information needed for scene preloadeding.
Preload |
Processed |
Processed scene path returned by the ProcessScene API.
Prepare |
Reference |
The specific reference data for objects in the write command.
Build |
Scene | Source scene asset path |
Usage |
The specific usage data for objects in the write command.
Build |
Methods
Name | Description |
---|---|
Get |
Optimized hash function for use with the Build Cache system. |
Get |
Optimized hash function for use with the Build Cache system. |
Write(string, Build |
Write function that wraps the low level WriteSerializeFile APIs that takes the common minimum set of parameters. |