{!See https://docs.google.com/document/d/1takg_GmIBBKKTj-GHZCwzxohpQz7Bhekivkk72kYMtE/edit for reference implementation of OneTrust, dataLayer and GTM} {!OneTrust Cookies Consent} {!OneTrust Cookies Consent end} {!dataLayer initialization push} {!dataLayer initialization push end} {!Google Tag Manager} {!Google Tag Manager end} Class AssetBundleWriteOperation | Scriptable Build Pipeline | 2.0.2
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    Class AssetBundleWriteOperation

    Explicit implementation for writing a serialized file that can be used with the Asset Bundle systems.

    Inheritance
    object
    AssetBundleWriteOperation
    Implements
    IWriteOperation
    Inherited Members
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEditor.Build.Pipeline.WriteTypes
    Assembly: solution.dll
    Syntax
    [Serializable]
    public class AssetBundleWriteOperation : IWriteOperation

    Properties

    Name Description
    Command

    The specific write command containing the details about what to write to disk. WriteCommand

    DependencyHash

    The hash that represents the unique set of input dependencies for caching this write command.

    Info

    Information needed for generating the Asset Bundle object to be included in the serialized file. AssetBundleInfo

    ReferenceMap

    The specific reference data for objects in the write command. BuildReferenceMap

    UsageSet

    The specific usage data for objects in the write command. BuildUsageTagSet

    Methods

    Name Description
    GetHash128()

    Optimized hash function for use with the Build Cache system.

    GetHash128(IBuildLogger)

    Optimized hash function for use with the Build Cache system.

    Write(string, BuildSettings, BuildUsageTagGlobal)

    Write function that wraps the low level WriteSerializeFile APIs that takes the common minimum set of parameters.

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