Namespace UnityEditor.Build.Pipeline.Tasks | Scriptable Build Pipeline | 1.5.10
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    Namespace UnityEditor.Build.Pipeline.Tasks

    Classes

    AppendBundleHash

    ArchiveAndCompressBundles

    BuildPlayerScripts

    CalculateAssetDependencyData

    CalculateSceneDependencyData

    CreateBuiltInShadersBundle

    Optional build task that extracts Unity's built in shaders and assigns them to the specified bundle

    GenerateBundleCommands

    GenerateBundleMaps

    GenerateBundlePacking

    GenerateSubAssetPathMaps

    PostDependencyCallback

    PostPackingCallback

    PostScriptsCallback

    PostWritingCallback

    PreviewSceneDependencyData

    RebuildSpriteAtlasCache

    StripUnusedSpriteSources

    SwitchToBuildPlatform

    UpdateBundleObjectLayout

    WriteSerializedFiles

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