Class GenerateSubAssetPathMaps
Namespace: UnityEditor.Build.Pipeline.Tasks
Syntax
public class GenerateSubAssetPathMaps : IBuildTask
Properties
Version
Declaration
public int Version { get; }
Property Value
Type | Description |
---|---|
Int32 |
Implements
Methods
Run()
Declaration
public ReturnCode Run()
Returns
Type | Description |
---|---|
ReturnCode |