Class CreateBuiltInShadersBundle | Scriptable Build Pipeline | 1.5.10
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    Class CreateBuiltInShadersBundle

    Optional build task that extracts Unity's built in shaders and assigns them to the specified bundle

    Inheritance
    Object
    CreateBuiltInShadersBundle
    Namespace: UnityEditor.Build.Pipeline.Tasks
    Syntax
    public class CreateBuiltInShadersBundle : IBuildTask

    Constructors

    CreateBuiltInShadersBundle(String)

    Declaration
    public CreateBuiltInShadersBundle(string bundleName)
    Parameters
    Type Name Description
    String bundleName

    Properties

    ShaderBundleName

    Declaration
    public string ShaderBundleName { get; set; }
    Property Value
    Type Description
    String

    Version

    Declaration
    public int Version { get; }
    Property Value
    Type Description
    Int32
    Implements
    IBuildTask.Version

    Methods

    Run()

    Declaration
    public ReturnCode Run()
    Returns
    Type Description
    ReturnCode
    Implements
    IBuildTask.Run()
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