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    Namespace UnityEditor.Build.Pipeline

    Classes

    BuildCallbacks

    BuildContent

    Basic implementation of IBuildContent. Stores the list of Assets to feed the Scriptable Build Pipeline.

    BuildContext

    Basic implementation of IBuildContext. Stores data generated during a build.

    BuildDependencyData

    Basic implementation of IDependencyData. Stores the dependency and usage data calculated during a build.

    BuildParameters

    Basic implementation of IBuildParameters. Stores the set of parameters passed into the Scriptable Build Pipeline.

    BuildResults

    Basic implementation of IBuildResults. Stores the results for script compilation and content building.

    BuildSpriteData

    BuildTasksRunner

    Basic static class containing default implementations for BuildTask validation and running.

    BuildWriteData

    Basic implementation of IWriteData. Stores the write information calculated during a build.

    BundleBuildContent

    Basic implementation of IBundleBuildContent. Stores the list of Assets with explicit Asset Bundle layout to feed the Scriptable Build Pipeline.

    BundleBuildParameters

    BundleBuildResults

    Basic implementation of IBundleBuildResults. Stores the results for script compilation and asset bundle building.

    BundleExplictObjectLayout

    Optional context object used for overriding the location where specific objects will be serialized

    BundleWriteData

    Basic implementation of IBundleWriteData. Stores the asset bundle write information calculated during a build.

    ContentPipeline

    Static class containing the main content building entry points into the Scriptable Build Pipeline.

    DefaultBuildTasks

    Basic static class containing preset build pipeline task collections.

    LegacyAssetBundleManifest

    LegacyBuildPipeline

    Static class implementing API wrappers to match BuildPipeline APIs but use the Scriptable Build Pipeline.

    LinearPackedIdentifiers

    Generates identifiers linearly for built content. Only deterministic if object order and initial Index is deterministic.

    PrefabPackedIdentifiers

    Generates a deterministic identifier using a MD5 hash algorithm and does not require object ordering to be deterministic. This algorithm ensures objects coming from the same asset are packed closer together and can improve loading performance under certain situations.

    Unity5PackedIdentifiers

    Generates a deterministic identifier using a MD4 hash algorithm and does not require object ordering to be deterministic. This algorithm generates identical results to what is used internally in .

    Structs

    BundleDetails

    Struct containing detailed information about a built asset bundle

    Enums

    DefaultBuildTasks.Preset

    Enum of the different preset build pipelines

    ReturnCode

    Return codes for the scriptable build pipeline. Int values of these return codes are standardized to 0 or greater for Success and -1 or less for Error.

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