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    Class BundleBuildContent

    Basic implementation of IBundleBuildContent. Stores the list of Assets with explicit Asset Bundle layout to feed the Scriptable Build Pipeline.

    Inheritance
    System.Object
    BundleBuildContent
    Namespace: UnityEditor.Build.Pipeline
    Syntax
    public class BundleBuildContent : IBundleBuildContent

    Constructors

    BundleBuildContent(IEnumerable<AssetBundleBuild>)

    Default constructor, takes a set of AssetBundleBuild and converts them to the appropriate properties.

    Declaration
    public BundleBuildContent(IEnumerable<AssetBundleBuild> bundleBuilds)
    Parameters
    Type Name Description
    IEnumerable<AssetBundleBuild> bundleBuilds

    The set of AssetbundleBuild to be built.

    Properties

    Addresses

    Declaration
    public Dictionary<GUID, string> Addresses { get; }
    Property Value
    Type Description
    Dictionary<GUID, System.String>

    Assets

    Declaration
    public List<GUID> Assets { get; }
    Property Value
    Type Description
    List<GUID>

    BundleLayout

    Declaration
    public Dictionary<string, List<GUID>> BundleLayout { get; }
    Property Value
    Type Description
    Dictionary<System.String, List<GUID>>

    Scenes

    Declaration
    public List<GUID> Scenes { get; }
    Property Value
    Type Description
    List<GUID>
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