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    Class BuildContent

    Basic implementation of IBuildContent. Stores the list of Assets to feed the Scriptable Build Pipeline.

    Inheritance
    System.Object
    BuildContent
    Namespace: UnityEditor.Build.Pipeline
    Syntax
    public class BuildContent : IBuildContent

    Constructors

    BuildContent(IEnumerable<GUID>)

    Default constructor, takes a set of Assets and converts them to the appropriate properties.

    Declaration
    public BuildContent(IEnumerable<GUID> assets)
    Parameters
    Type Name Description
    IEnumerable<GUID> assets

    The set of Assets identified by GUID to ensure are packaged with the build

    Properties

    Assets

    Declaration
    public List<GUID> Assets { get; }
    Property Value
    Type Description
    List<GUID>

    Scenes

    Declaration
    public List<GUID> Scenes { get; }
    Property Value
    Type Description
    List<GUID>
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