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    Class BundleWriteData

    Basic implementation of IBundleWriteData. Stores the asset bundle write information calculated during a build.

    Inheritance
    System.Object
    BundleWriteData
    Namespace: UnityEditor.Build.Pipeline
    Syntax
    public class BundleWriteData : IBundleWriteData

    Constructors

    BundleWriteData()

    Default constructor, initializes properties to defaults

    Declaration
    public BundleWriteData()

    Properties

    AssetToFiles

    Declaration
    public Dictionary<GUID, List<string>> AssetToFiles { get; }
    Property Value
    Type Description
    Dictionary<GUID, List<System.String>>

    FileToBundle

    Declaration
    public Dictionary<string, string> FileToBundle { get; }
    Property Value
    Type Description
    Dictionary<System.String, System.String>

    FileToObjects

    Declaration
    public Dictionary<string, List<ObjectIdentifier>> FileToObjects { get; }
    Property Value
    Type Description
    Dictionary<System.String, List<ObjectIdentifier>>

    FileToReferenceMap

    Declaration
    public Dictionary<string, BuildReferenceMap> FileToReferenceMap { get; }
    Property Value
    Type Description
    Dictionary<System.String, BuildReferenceMap>

    FileToUsageSet

    Declaration
    public Dictionary<string, BuildUsageTagSet> FileToUsageSet { get; }
    Property Value
    Type Description
    Dictionary<System.String, BuildUsageTagSet>

    WriteOperations

    Declaration
    public List<IWriteOperation> WriteOperations { get; }
    Property Value
    Type Description
    List<IWriteOperation>
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