- Global Namespace
-
Unity.Rendering
- ActiveLODGroupMask
- AddLodRequirementComponents
- AmbientProbeTag
- BatchCullingState
- BlendProbeTag
- BuiltinMaterialPropertyUnity_LightmapIndex
- BuiltinMaterialPropertyUnity_LightmapST
- BuiltinMaterialPropertyUnity_MatrixPreviousM
- BuiltinMaterialPropertyUnity_MatrixPreviousMI_Tag
- ChunkInstanceLodEnabled
- ChunkWorldRenderBounds
- CullingStats
- CustomProbeTag
- DefaultValueBlitDescriptor
- DeformationsInPresentation
- DisableRendering
- FinalizePushSkinMatrixSystem
- FinalizePushSkinMatrixSystemBase
- FrozenRenderSceneTag
- FrustumPlanes
- FrustumPlanes.IntersectResult
- FrustumPlanes.PlanePacket4
- GpuUploadOperation
- GpuUploadOperation.UploadOperationKind
- HeapAllocator
- HeapBlock
- HLOD
- HLODComponent
- HybridBatchPartition
- HybridChunkCullingData
- HybridChunkInfo
- HybridRendererSystem
- HybridRendererSystem.BatchPropertyOverrideStatus
- HybridRendererSystem.SharedComponentOverridesInfo
- IHybridSharedComponentFloat4Override
- IJobNativeMultiHashMapVisitKeyMutableValue<TKey, TValue>
- IJobNativeMultiHashMapVisitKeyValue<TKey, TValue>
- InstancedRenderMeshBatchGroup
- JobNativeMultiHashMapVisitKeyMutableValue
- JobNativeMultiHashMapVisitKeyValue
- LightMaps
- LODGroupExtensions
- LODGroupExtensions.LODParams
- LodRequirementsUpdateSystem
- MaterialColor
- MaterialPropertyAttribute
- MaterialPropertyDefaultValue
- MaterialPropertyFormat
- MatrixPreviousSystem
- MeshLODComponent
- MeshLODGroupComponent
- MeshRendererConversion
- PerInstanceCullingTag
- PrepareSkinMatrixSystem
- PrepareSkinMatrixSystemBase
- PushMeshDataSystem
- PushMeshDataSystemBase
- RenderBounds
- RenderMesh
- RenderMeshDescription
- RenderMeshFlippedWindingTag
- RenderMeshSystemV2
- RenderMeshUtility
- SkinnedMeshRendererConversion
- SparseUploader
- StructuralChangePresentationSystemGroup
- ThreadedSparseUploader
- ThreadedSparseUploader.MatrixType
- UpdateHybridChunksStructure
- UpdatePresentationSystemGroup
- WorldRenderBounds
- WorldToLocal_Tag
- Unity.Rendering.Authoring