Class SkinnedMeshRendererConversion
Inheritance
SkinnedMeshRendererConversion
Inherited Members
GameObjectConversionSystem.ShouldRunConversionSystem()
GameObjectConversionSystem.DeclareReferencedPrefab(UnityEngine.GameObject)
GameObjectConversionSystem.DeclareLinkedEntityGroup(UnityEngine.GameObject)
GameObjectConversionSystem.DeclareDependency(UnityEngine.GameObject, UnityEngine.GameObject)
GameObjectConversionSystem.DeclareAssetDependency(UnityEngine.GameObject, UnityEngine.Object)
GameObjectConversionSystem.DeclareDependency(UnityEngine.GameObject, UnityEngine.Component)
GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Object, Unity.Collections.NativeArray<Unity.Entities.Entity>)
GameObjectConversionSystem.CreateAdditionalEntity(UnityEngine.Component, Unity.Collections.NativeArray<Unity.Entities.Entity>)
GameObjectConversionSystem.GetBuildConfigurationComponent<T>()
GameObjectConversionSystem.TryGetBuildConfigurationComponent<T>(T)
GameObjectConversionSystem.ShouldRunConversionSystem(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type)
GameObjectConversionSystem.BuildHasType(System.Type[])
GameObjectConversionSystem.ConfigureEditorRenderData(Unity.Entities.Entity, UnityEngine.GameObject, System.Boolean)
GameObjectConversionSystem.OnCreateForCompiler()
GameObjectConversionSystem.IsBuildingForEditor
GameObjectConversionSystem.BuildConfigurationGUID
Unity.Entities.ComponentSystem.OnCreateForCompiler()
Unity.Entities.ComponentSystemBase.GetEntityQuery(Unity.Collections.NativeArray<Unity.Entities.ComponentType>)
Namespace: Unity.Rendering
Syntax
[ConverterVersion("unity", 6)]
[WorldSystemFilter(WorldSystemFilterFlags.HybridGameObjectConversion)]
public sealed class SkinnedMeshRendererConversion : GameObjectConversionSystem
Methods
OnUpdate()
Declaration
protected override void OnUpdate()