Namespace Unity.Rendering
Classes
AddLodRequirementComponents
DeformationsInPresentation
FinalizePushSkinMatrixSystem
FinalizePushSkinMatrixSystemBase
HLOD
HybridRendererSystem
Renders all Entities containing both RenderMesh and LocalToWorld components.
InstancedRenderMeshBatchGroup
JobNativeMultiHashMapVisitKeyMutableValue
JobNativeMultiHashMapVisitKeyValue
LODGroupExtensions
LodRequirementsUpdateSystem
MaterialPropertyAttribute
MatrixPreviousSystem
PrepareSkinMatrixSystem
PrepareSkinMatrixSystemBase
PushMeshDataSystem
PushMeshDataSystemBase
RenderMeshSystemV2
Renders all Entities containing both RenderMesh and LocalToWorld components.
StructuralChangePresentationSystemGroup
UpdatePresentationSystemGroup
Structs
ActiveLODGroupMask
AmbientProbeTag
BatchCullingState
BlendProbeTag
BuiltinMaterialPropertyUnity_LightmapIndex
BuiltinMaterialPropertyUnity_LightmapST
BuiltinMaterialPropertyUnity_MatrixPreviousM
BuiltinMaterialPropertyUnity_MatrixPreviousMI_Tag
ChunkInstanceLodEnabled
ChunkWorldRenderBounds
CullingStats
CustomProbeTag
DefaultValueBlitDescriptor
DisableRendering
FrozenRenderSceneTag
FrustumPlanes
FrustumPlanes.PlanePacket4
GpuUploadOperation
HeapAllocator
HeapBlock
HLODComponent
HybridChunkCullingData
HybridChunkInfo
LightMaps
LODGroupExtensions.LODParams
MaterialColor
MaterialLookupKey
MaterialPropertyDefaultValue
MeshLODComponent
MeshLODGroupComponent
PerInstanceCullingTag
RenderBounds
RenderMesh
Defines the mesh and rendering properties of an entity.