About UniversalRP Getting started with UniversalRP Creating a new Project with UniversalRP Upgrading your existing Project to use UniversalRP Configuring UniversalRP for use Inside UniversalRP The UniversalRP Asset Shader stripping Built-in/UniversalRP comparison Shading Models in UniversalRP Rendering in UniversalRP Post-processing in UniversalRP Shaders in UniversalRP Lit Simple Lit Baked Lit Unlit Particles Lit Particles Simple Lit Particles Unlit Upgrading shaders 2D in UniversalRP Requirements and setup Preparing and upgrading Normal map and mask Textures 2D Lights Properties Light Types Configuring the 2D Renderer Asset HDR Emulation Scale Light Blend Styles 2D with Shader Graph Frequently asked questions (FAQ)