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    • About UniversalRP
    • Getting started with UniversalRP
      • Creating a new Project with UniversalRP
      • Upgrading your existing Project to use UniversalRP
      • Configuring UniversalRP for use
    • Inside UniversalRP
      • The UniversalRP Asset
      • Shader stripping
      • Built-in/UniversalRP comparison
      • Shading Models in UniversalRP
      • Rendering in UniversalRP
      • Post-processing in UniversalRP
    • Shaders in UniversalRP
      • Lit
      • Simple Lit
      • Baked Lit
      • Unlit
      • Particles Lit
      • Particles Simple Lit
      • Particles Unlit
      • Upgrading shaders
    • 2D in UniversalRP
      • Requirements and setup
      • Preparing and upgrading
      • Normal map and mask Textures
      • 2D Lights Properties
      • Light Types
      • Configuring the 2D Renderer Asset
        • HDR Emulation Scale
        • Light Blend Styles
      • 2D with Shader Graph
    • Frequently asked questions (FAQ)
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