Getting started with UniversalRP | Package Manager UI website
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    Getting started with UniversalRP

    To use the Universal Render Pipeline, you can either start a new Project or upgrade an existing one.

    Once you have Project with UniversalRP, you must create a Scriptable Render Pipeline (SRP) Asset, and then configure the Graphics settings for your Project.

    The following sub-chapters detail how to:

    • Create a new Project with UniversalRP
    • Upgrade an existing Project to UniversalRP
    • Configure UniversalRP for use, including creating an SRP Asset and changing the Graphics settings.

    Note: Projects made using UniversalRP are not compatible with the High Definition Render Pipeline or the built-in Unity rendering pipeline. This is because the three render pipelines use different lighting models. Before you start development, you must decide which render pipeline to use in your Project.

    Note: Built-in and custom Lit Shaders do not work with the Universal Render Pipeline. Instead, UniversalRP has a new set of standard shaders. If you upgrade a current Project to UniversalRP, you can upgrade built-in shaders to the new ones.

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