About the Universal Render Pipeline
The Universal Render Pipeline (UniversalRP) is a prebuilt Scriptable Render Pipeline, made by Unity. The technology offers graphics that are scalable to mobile platforms, and you can also use it for higher-end consoles and PCs. You’re able to achieve quick rendering at a high quality without needing compute shader technology. UniversalRP uses simplified, physically based Lighting and Materials.
The UniversalRP uses single-pass forward rendering. Use this pipeline to get optimized real-time performance on several platforms.
The UniversalRP is supported on the following platforms:
- Windows and UWP
- Mac and iOS
- XBox One
- Nintendo Switch
- All current VR platforms
The Universal Render Pipeline is available via two templates: UniversalRP and UniversalRP-VR. The UniversalRP-VR comes with pre-enabled settings specifically for VR. The documentation for both render pipelines is the same. For any questions regarding UniversalRP-VR, see the UniversalRP documentation.
Note: Built-in and custom Lit Shaders do not work with the Universal Render Pipeline. Instead, UniversalRP has a new set of standard shaders. If you upgrade a current Project to UniversalRP, you can upgrade built-in shaders to the new ones.
Note: Projects made using UniversalRP are not compatible with the High Definition Render Pipeline or the built-in Unity rendering pipeline. Before you start development, you must decide which render pipeline to use in your Project.