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    Class HDAdditionalLightData

    HDRP Additional light data component. It contains the light API and fields used by HDRP.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    HDAdditionalLightData
    Implements
    ISerializationCallbackReceiver
    IAdditionalData
    IVersionable<HDAdditionalLightData.Version>
    Inherited Members
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    Namespace: UnityEngine.Rendering.HighDefinition
    Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
    Syntax
    [AddComponentMenu("")]
    [DisallowMultipleComponent]
    [RequireComponent(typeof(Light))]
    [ExecuteAlways]
    public class HDAdditionalLightData : MonoBehaviour, ISerializationCallbackReceiver, IAdditionalData, IVersionable<HDAdditionalLightData.Version>

    Fields

    Name Description
    k_DefaultAreaLightIntensity

    The default intensity value for area lights in Lumen

    k_DefaultDirectionalLightIntensity

    The default intensity value for directional lights in Lux

    k_DefaultPunctualLightIntensity

    The default intensity value for punctual lights in Lumen

    k_DefaultShadowResolution

    Default shadow resolution

    k_MaxAspectRatio

    Maximum aspect ratio for pyramid spot lights

    k_MaxSpotAngle

    Maximum value for the spot light angle

    k_MaxViewBiasScale

    Maximum shadow map view bias scale

    k_MinAreaWidth

    Minimum area light size

    k_MinAspectRatio

    Minimum aspect ratio for pyramid spot lights

    k_MinSpotAngle

    Minimum value for the spot light angle

    k_MinViewBiasScale

    Minimum shadow map view bias scale

    Properties

    Name Description
    CustomViewCallbackEvent

    Change the View matrix for Spot Light

    IESTexture

    IES texture for Point, Spot or Rectangular lights. For Point lights, this must be a cubemap. For Spot or Rectangle lights, this must be a 2D texture

    affectDiffuse

    Controls whether the light affects the diffuse or not

    affectSpecular

    Controls whether the light affects the specular or not

    affectsVolumetric

    True if the light affects volumetric fog, false otherwise

    alwaysDrawDynamicShadows

    Whether cached shadows will always draw dynamic shadow casters.

    angularDiameter

    Angular diameter of the emissive celestial body represented by the light as seen from the camera (in degrees). Used to render the sun/moon disk.

    applyRangeAttenuation

    If enabled, apply a smooth attenuation factor so at the end of the range, the attenuation is 0. Otherwise the inverse-square attenuation is used and the value never reaches 0.

    areaLightCookie

    Get/Set cookie texture for area lights.

    areaLightEmissiveMeshLayer

    Change the Layer of the generated emissive mesh for Area Light

    areaLightEmissiveMeshMotionVectorGenerationMode

    Change the Motion Vector Generation Mode of the generated emissive mesh for Area Light

    areaLightEmissiveMeshShadowCastingMode

    Change the Shadow Casting Mode of the generated emissive mesh for Area Light

    areaLightShadowCone

    Get/Set area light shadow cone value.

    areaLightShape

    Control the shape of the spot light.

    aspectRatio

    Get/Set the aspect ratio of a pyramid light

    barnDoorAngle

    Get/Set the angle so that it behaves like a barn door.

    barnDoorLength

    Get/Set the length for the barn door sides.

    blockerSampleCount

    Controls the number of samples used to detect blockers for PCSS shadows.

    cachedShadowAngleUpdateThreshold

    If any transform angle of the light is over this threshold (in degrees) since last update, a cached shadow which is set to update upon light movement (updateUponLightMovement from script or Update on Light Movement in UI) is updated.

    cachedShadowTranslationUpdateThreshold

    Controls the position threshold over which a cached shadow which is set to update upon light movement (updateUponLightMovement from script or Update on Light Movement in UI) triggers an update.

    color

    Color of the light.

    colorShadow

    Enable color shadows on the light.

    customSpotLightShadowCone

    Get/Set the custom spot shadow cone value.

    displayAreaLightEmissiveMesh

    If enabled, display an emissive mesh rect synchronized with the intensity and color of the light.

    distance

    Distance from the camera to the emissive celestial body represented by the light.

    enableSpotReflector

    Get/Set the Spot Reflection option on spot lights.

    evsmBlurPasses

    Controls the number of blur passes used for EVSM shadows.

    evsmExponent

    Controls the exponent used for EVSM shadows.

    evsmLightLeakBias

    Controls the light leak bias value for EVSM shadows.

    evsmVarianceBias

    Controls the variance bias used for EVSM shadows.

    fadeDistance

    Get/Set the light fade distance.

    filterSampleCount

    Controls the number of samples used to filter for PCSS shadows.

    filterSizeTraced

    Control the size of the filter used for ray traced shadows

    filterTracedShadow

    Toggle the filtering of ray traced shadows.

    flareFalloff

    The falloff rate of flare intensity as the angle from the light increases.

    flareSize

    Size the flare around the celestial body (in degrees).

    flareTint

    Tints the flare of the celestial body.

    includeForRayTracing

    Controls if the light is enabled when the camera has the RayTracing frame setting enabled.

    innerSpotPercent

    Get/Set the inner spot radius in percent.

    innerSpotPercent01

    Get the inner spot radius between 0 and 1.

    intensity

    Get/Set the intensity of the light using the current light unit.

    interactsWithSky

    Controls if the directional light affect the Physically Based sky. This have no effect on other skies.

    kernelSize

    Controls the kernel size for IMSM shadows.

    lightAngle

    Controls the light angle for IMSM shadows.

    lightDimmer

    Get/Set the light dimmer / multiplier, between 0 and 16.

    lightShadowRadius

    Angular size of the sun in degree.

    lightUnit

    Get/Set the light unit. When changing the light unit, the intensity will be converted to match the previous intensity in the new unit.

    lightlayersMask

    Controls which layer will be affected by this light

    lightmapBakeType

    [Editor Only] Set the lightmap bake type.

    linkShadowLayers

    Controls if we want to synchronize shadow map light layers and light layers or not.

    luxAtDistance

    Set/Get the distance for spot lights where the emission intensity is matches the value set in the intensity property.

    maxDepthBias

    Controls the max depth bias for IMSM shadows.

    maxSmoothness

    Get/Set the maximum smoothness of a punctual or directional light.

    minFilterSize

    Controls the minimum filter size of PCSS shadows.

    nonLightmappedOnly

    Only used when the shadow masks are enabled, control if the we use ShadowMask or DistanceShadowmask for this light.

    normalBias

    Get/Set the normal bias of the shadow maps.

    numRayTracingSamples

    Controls the number of sample used for the ray traced shadows.

    onDemandShadowRenderOnPlacement

    If the shadow update mode is set to OnDemand, this parameter controls whether the shadows are rendered the first time without needing an explicit render request. If this properties is false, the OnDemand shadows will never be rendered unless a render request is performed explicitly.

    penumbraTint

    Controls if we want to ray trace the contact shadow.

    preserveCachedShadow

    Controls whether the cached shadow maps for this light is preserved upon disabling the light. If this field is set to true, then the light will maintain its space in the cached shadow atlas until it is destroyed.

    range

    The range of the light.

    rayTraceContactShadow

    Controls if we want to ray trace the contact shadow.

    semiTransparentShadow

    Enable semi-transparent shadows on the light.

    shadowDimmer

    Get/Set the shadow dimmer.

    shadowFadeDistance

    Get/Set the shadow fade distance.

    shadowNearPlane

    Controls the near plane distance of the shadows.

    shadowResolution

    Retrieve the scalable setting for shadow resolution. Use the SetShadowResolution function to set a custom resolution.

    shadowTint

    Controls the tint of the shadows.

    shadowUpdateMode

    Get/Set the shadow update mode.

    shapeHeight

    Control the height of an area, a box spot light or a directional light cookie.

    shapeRadius

    Get/Set the radius of a light

    shapeWidth

    Control the width of an area, a box spot light or a directional light cookie.

    slopeBias

    Get/Set the slope bias of the shadow maps.

    softnessScale

    Get/Set the scale factor applied to shape radius or angular diameter for the softness calculation.

    spotIESCutoffPercent

    Get/Set the spot ies cutoff.

    spotIESCutoffPercent01

    Get the inner spot radius between 0 and 1.

    spotLightShape

    Control the shape of the spot light.

    sunLightConeAngle

    Angular size of the sun in degree.

    surfaceTexture

    Texture of the surface of the celestial body. Acts like a multiplier.

    surfaceTint

    Tints the surface of the celestial body.

    type

    The type of light used. This handle some internal conversion in Light component for culling purpose.

    updateUponLightMovement

    Whether a cached shadow map will be automatically updated when the light transform changes (more than a given threshold set via cachedShadowTranslationUpdateThreshold and cachedShadowAngleUpdateThreshold).

    useContactShadow

    Retrieve the scalable setting to use/ignore contact shadows. Toggle the use contact shadow using @override property of the ScalableSetting.

    useCustomSpotLightShadowCone

    Toggle the custom spot light shadow cone.

    useRayTracedShadows

    Controls if we use ray traced shadows.

    useScreenSpaceShadows

    Controls if we resolve the directional light shadows in screen space (ray tracing only).

    volumetricDimmer

    Get/Set the light dimmer / multiplier on volumetric effects, between 0 and 16.

    volumetricFadeDistance

    Get/Set the light fade distance for volumetrics.

    volumetricShadowDimmer

    Get/Set the volumetric shadow dimmer value, between 0 and 1.

    Methods

    Name Description
    CopyTo(HDAdditionalLightData)

    Copy all field from this to an additional light data

    EnableColorTemperature(bool)

    Toggle the usage of color temperature.

    EnableShadows(bool)

    Enable shadows on a light.

    GetLightLayers()

    Returns a mask of light layers as uint and handle the case of Everything as being 0xFF and not -1

    GetLightTypeAndShape()

    Get the HD condensed light type and its shape.

    GetShadowLayers()

    Returns a mask of shadow light layers as uint and handle the case of Everything as being 0xFF and not -1

    GetSupportedLightUnits()

    Get the list of supported light units depending on the current light type.

    GetSupportedLightUnits(HDLightType, SpotLightShape)

    Give the supported lights unit for the given parameters

    InitDefaultHDAdditionalLightData(HDAdditionalLightData)

    Initialize an HDAdditionalLightData that have just beeing created.

    IsValidLightUnitForType(HDLightType, SpotLightShape, LightUnit)

    Check if the given type is supported by this type and shape.

    RequestShadowMapRendering()

    Request shadow map rendering when Update Mode is set to On Demand.

    RequestSubShadowMapRendering(int)

    Some lights render more than one shadow maps (e.g. cascade shadow maps or point lights). This method is used to request the rendering of specific shadow map when Update Mode is set to On Demand. For example, to request the update of a second cascade, shadowIndex should be 1. Note: if shadowIndex is a 0-based index and it must be lower than the number of shadow maps a light renders (i.e. cascade count for directional lights, 6 for point lights).

    SetAreaLightSize(Vector2)

    Set the area light size.

    SetBoxSpotSize(Vector2)

    Set the box spot light size.

    SetColor(Color, float)

    Set the color of the light.

    SetCookie(Texture)

    Set light cookie.

    SetCookie(Texture, Vector2)

    Set light cookie. Note that the texture must have a power of two size.

    SetCullingMask(int)

    Set the light culling mask.

    SetDirectionalShadowTint(Color)

    Set the Shadow tint for the directional light.

    SetIntensity(float)

    Set the intensity of the light using the current unit.

    SetIntensity(float, LightUnit)

    Set the intensity of the light using unit in parameter.

    SetLayerShadowCullDistances(float[])

    Set the light layer shadow cull distances.

    SetLightDimmer(float, float)

    Set the dimmer for light and volumetric light.

    SetLightLayer(RenderingLayerMask, RenderingLayerMask)

    Set the light layer and shadow map light layer masks. The feature must be enabled in the HDRP asset in norder to work.

    SetLightTypeAndShape(HDLightTypeAndShape)

    Set the type of the light and its shape. Note: this will also change the unit of the light if the current one is not supported by the new light type.

    SetLightUnit(LightUnit)

    Set the light unit.

    SetPCSSParams(int, int, float, float)

    Set parameters for PCSS shadows.

    SetRange(float)

    Set the range of the light.

    SetShadowDimmer(float, float)

    Set the shadow dimmer.

    SetShadowFadeDistance(float)

    Shadow fade distance in meter.

    SetShadowLightLayer(RenderingLayerMask)

    Set the shadow map light layer masks. The feature must be enabled in the HDRP asset in norder to work.

    SetShadowNearPlane(float)

    Set the near plane of the shadow.

    SetShadowResolution(int)

    Set the shadow resolution.

    SetShadowResolutionLevel(int)

    Set the shadow resolution quality level.

    SetShadowResolutionOverride(bool)

    Set whether the shadow resolution use the override value.

    SetShadowUpdateMode(ShadowUpdateMode)

    Set the shadow update mode.

    SetSpotAngle(float, float)

    Set the spot light angle and inner spot percent. We don't use Light.innerSpotAngle.

    SetSpotLightLuxAt(float, float)

    For Spot Lights only, set the intensity that the spot should emit at a certain distance in meter

    UpdateAllLightValues()

    Synchronize all the HD Additional Light values with the Light component.

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