Class ChannelMixer
A volume component that holds settings for the Channel Mixer effect.
Inherited Members
VolumeComponent.active
VolumeComponent.displayName
VolumeComponent.parameters
VolumeComponent.GetHashCode()
VolumeComponent.AnyPropertiesIsOverridden()
VolumeComponent.Release()
VolumeComponent.GetSourceTerm()
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Rendering.HighDefinition
Assembly: Unity.RenderPipelines.HighDefinition.Runtime.dll
Syntax
[Serializable]
[VolumeComponentMenu("Post-processing/Channel Mixer")]
[SupportedOnRenderPipeline(typeof(HDRenderPipelineAsset))]
public sealed class ChannelMixer : VolumeComponent, IApplyRevertPropertyContextMenuItemProvider, IPostProcessComponent
Fields
Name | Description |
---|---|
blueOutBlueIn | Controls the influence of the blue channel in the output blue channel. |
blueOutGreenIn | Controls the influence of green red channel in the output blue channel. |
blueOutRedIn | Controls the influence of the red channel in the output blue channel. |
greenOutBlueIn | Controls the influence of the blue channel in the output green channel. |
greenOutGreenIn | Controls the influence of the green channel in the output green channel. |
greenOutRedIn | Controls the influence of the red channel in the output green channel. |
redOutBlueIn | Controls the influence of the blue channel in the output red channel. |
redOutGreenIn | Controls the influence of the green channel in the output red channel. |
redOutRedIn | Controls the influence of the red channel in the output red channel. |
Methods
Name | Description |
---|---|
IsActive() | Tells if the effect needs to be rendered or not. |