Namespace UnityEngine.Rendering
Classes
AnimationCurveParameter
BitArrayUtilities
BoolParameter
BufferedRTHandleSystem
Implement a multiple buffering for RenderTextures.
CameraCaptureBridge
CameraSwitcher
ClampedFloatParameter
ClampedIntParameter
ColorParameter
ColorUtils
CommandBufferPool
ComponentSingleton<TType>
CoreUnsafeUtils
CoreUtils
CubemapParameter
DebugManager
DebugShapes
DebugUI
DebugUI.BitField
DebugUI.BoolField
DebugUI.Button
DebugUI.ColorField
DebugUI.Container
DebugUI.EnumField
DebugUI.Field<T>
DebugUI.FloatField
DebugUI.Foldout
DebugUI.HBox
DebugUI.HistoryBoolField
DebugUI.HistoryEnumField
DebugUI.IntField
DebugUI.Panel
DebugUI.UIntField
DebugUI.Value
DebugUI.VBox
DebugUI.Vector2Field
DebugUI.Vector3Field
DebugUI.Vector4Field
DebugUI.Widget
DebugUpdater
DelegateUtility
DictionaryPool<TKey, TValue>
DynamicResolutionHandler
FloatParameter
FloatRangeParameter
FreeCamera
GenerateHLSL
GenericPool<T>
HableCurve
HableCurve.Segment
HableCurve.Uniforms
HaltonSequence
HashSetPool<T>
HLSLArray
IntParameter
LayerMaskParameter
ListChangedEventArgs<T>
ListPool<T>
MaxFloatParameter
MaxIntParameter
MinFloatParameter
MinIntParameter
MiniProfiler
MousePositionDebug
NoInterpClampedFloatParameter
NoInterpClampedIntParameter
NoInterpColorParameter
NoInterpCubemapParameter
NoInterpFloatParameter
NoInterpFloatRangeParameter
NoInterpIntParameter
NoInterpMaxFloatParameter
NoInterpMaxIntParameter
NoInterpMinFloatParameter
NoInterpMinIntParameter
NoInterpRenderTextureParameter
NoInterpTextureParameter
NoInterpVector2Parameter
NoInterpVector3Parameter
NoInterpVector4Parameter
ObjectParameter<T>
ObjectPool<T>
ObservableList<T>
PackingAttribute
ReloadAttribute
Attribute specifying information to reload with
ReloadGroupAttribute
Attribute specifying that it contains element that should be reloaded. If the instance of the class is null, the system will try to recreate it with the default constructor. Be sure classes using it have default constructor!
RenderTextureParameter
RTHandle
RTHandles
RTHandleSystem
SerializedDictionary<K, V>
SurfaceDataAttributes
TextureCurve
TextureCurveParameter
TextureParameter
TextureXR
TileLayoutUtils
Vector2Parameter
Vector3Parameter
Vector4Parameter
Volume
VolumeComponent
VolumeComponentMenu
VolumeManager
VolumeParameter
VolumeParameter<T>
VolumeProfile
VolumeStack
XRGraphics
XRUtils
Structs
BitArray128
BitArray16
BitArray256
BitArray32
BitArray64
BitArray8
CoreUnsafeUtils.FixedBufferStringQueue
GlobalDynamicResolutionSettings
ObjectPool<T>.PooledObject
ProfilingSample
RectInt
RTHandleProperties
VolumeIsolationScope
Scope in which is volume is filtered by its rendering camera.
Interfaces
CoreUnsafeUtils.IKeyGetter<TValue, TKey>
DebugUI.IContainer
DebugUI.IValueField
IBitArray
IDebugData
Enums
ClearFlag
DebugAction
DebugUI.Flags
DepthBits
DynamicResolutionType
DynamicResScalePolicyType
DynamicResUpscaleFilter
FieldPacking
FieldPrecision
MSAASamples
PackingRules
ReloadAttribute.Package
Lookup method for a resource.