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    Namespace UnityEngine.Rendering

    Classes

    AnimationCurveParameter

    BitArrayUtilities

    BoolParameter

    BufferedRTHandleSystem

    Implement a multiple buffering for RenderTextures.

    CameraCaptureBridge

    CameraSwitcher

    ClampedFloatParameter

    ClampedIntParameter

    ColorParameter

    ColorUtils

    CommandBufferPool

    ComponentSingleton<TType>

    CoreUnsafeUtils

    CoreUtils

    CubemapParameter

    DebugManager

    DebugShapes

    DebugUI

    DebugUI.BitField

    DebugUI.BoolField

    DebugUI.Button

    DebugUI.ColorField

    DebugUI.Container

    DebugUI.EnumField

    DebugUI.Field<T>

    DebugUI.FloatField

    DebugUI.Foldout

    DebugUI.HBox

    DebugUI.HistoryBoolField

    DebugUI.HistoryEnumField

    DebugUI.IntField

    DebugUI.Panel

    DebugUI.UIntField

    DebugUI.Value

    DebugUI.VBox

    DebugUI.Vector2Field

    DebugUI.Vector3Field

    DebugUI.Vector4Field

    DebugUI.Widget

    DebugUpdater

    DelegateUtility

    DictionaryPool<TKey, TValue>

    DynamicResolutionHandler

    FloatParameter

    FloatRangeParameter

    FreeCamera

    GenerateHLSL

    GenericPool<T>

    HableCurve

    HableCurve.Segment

    HableCurve.Uniforms

    HaltonSequence

    HashSetPool<T>

    HLSLArray

    IntParameter

    LayerMaskParameter

    ListChangedEventArgs<T>

    ListPool<T>

    MaxFloatParameter

    MaxIntParameter

    MinFloatParameter

    MinIntParameter

    MiniProfiler

    MousePositionDebug

    NoInterpClampedFloatParameter

    NoInterpClampedIntParameter

    NoInterpColorParameter

    NoInterpCubemapParameter

    NoInterpFloatParameter

    NoInterpFloatRangeParameter

    NoInterpIntParameter

    NoInterpMaxFloatParameter

    NoInterpMaxIntParameter

    NoInterpMinFloatParameter

    NoInterpMinIntParameter

    NoInterpRenderTextureParameter

    NoInterpTextureParameter

    NoInterpVector2Parameter

    NoInterpVector3Parameter

    NoInterpVector4Parameter

    ObjectParameter<T>

    ObjectPool<T>

    ObservableList<T>

    PackingAttribute

    ReloadAttribute

    Attribute specifying information to reload with . This is only used in the editor and doesn't have any effect at runtime.

    ReloadGroupAttribute

    Attribute specifying that it contains element that should be reloaded. If the instance of the class is null, the system will try to recreate it with the default constructor. Be sure classes using it have default constructor!

    RenderTextureParameter

    RTHandle

    RTHandles

    RTHandleSystem

    SerializedDictionary<K, V>

    SurfaceDataAttributes

    TextureCurve

    TextureCurveParameter

    TextureParameter

    TextureXR

    TileLayoutUtils

    Vector2Parameter

    Vector3Parameter

    Vector4Parameter

    Volume

    VolumeComponent

    VolumeComponentMenu

    VolumeManager

    VolumeParameter

    VolumeParameter<T>

    VolumeProfile

    VolumeStack

    XRGraphics

    XRUtils

    Structs

    BitArray128

    BitArray16

    BitArray256

    BitArray32

    BitArray64

    BitArray8

    CoreUnsafeUtils.FixedBufferStringQueue

    GlobalDynamicResolutionSettings

    ObjectPool<T>.PooledObject

    ProfilingSample

    RectInt

    RTHandleProperties

    VolumeIsolationScope

    Scope in which is volume is filtered by its rendering camera.

    Interfaces

    CoreUnsafeUtils.IKeyGetter<TValue, TKey>

    DebugUI.IContainer

    DebugUI.IValueField

    IBitArray

    IDebugData

    Enums

    ClearFlag

    DebugAction

    DebugUI.Flags

    DepthBits

    DynamicResolutionType

    DynamicResScalePolicyType

    DynamicResUpscaleFilter

    FieldPacking

    FieldPrecision

    MSAASamples

    PackingRules

    ReloadAttribute.Package

    Lookup method for a resource.

    RTHandleSystem.ResizeMode

    XRGraphics.StereoRenderingMode

    Delegates

    ListChangedEventHandler<T>

    PerformDynamicRes

    ScaleFunc

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