Class RTHandleSystem
Inheritance
System.Object
RTHandleSystem
Syntax
public class RTHandleSystem : IDisposable
Constructors
RTHandleSystem()
Declaration
Properties
rtHandleProperties
Declaration
public RTHandleProperties rtHandleProperties { get; }
Property Value
Methods
Alloc(Int32, Int32, Int32, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, Boolean, Boolean, Boolean, Boolean, Int32, Single, MSAASamples, Boolean, Boolean, RenderTextureMemoryless, String)
Declaration
public RTHandle Alloc(int width, int height, int slices = 1, DepthBits depthBufferBits = DepthBits.None, GraphicsFormat colorFormat = null, FilterMode filterMode = null, TextureWrapMode wrapMode = null, TextureDimension dimension = null, bool enableRandomWrite = false, bool useMipMap = false, bool autoGenerateMips = true, bool isShadowMap = false, int anisoLevel = 1, float mipMapBias = 0F, MSAASamples msaaSamples = MSAASamples.None, bool bindTextureMS = false, bool useDynamicScale = false, RenderTextureMemoryless memoryless = null, string name = "")
Parameters
Type |
Name |
Description |
System.Int32 |
width |
|
System.Int32 |
height |
|
System.Int32 |
slices |
|
DepthBits |
depthBufferBits |
|
GraphicsFormat |
colorFormat |
|
FilterMode |
filterMode |
|
TextureWrapMode |
wrapMode |
|
TextureDimension |
dimension |
|
System.Boolean |
enableRandomWrite |
|
System.Boolean |
useMipMap |
|
System.Boolean |
autoGenerateMips |
|
System.Boolean |
isShadowMap |
|
System.Int32 |
anisoLevel |
|
System.Single |
mipMapBias |
|
MSAASamples |
msaaSamples |
|
System.Boolean |
bindTextureMS |
|
System.Boolean |
useDynamicScale |
|
RenderTextureMemoryless |
memoryless |
|
System.String |
name |
|
Returns
Alloc(Texture)
Declaration
public RTHandle Alloc(Texture texture)
Parameters
Type |
Name |
Description |
Texture |
texture |
|
Returns
Alloc(RTHandle)
Declaration
public static RTHandle Alloc(RTHandle tex)
Parameters
Returns
Alloc(ScaleFunc, Int32, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, Boolean, Boolean, Boolean, Boolean, Int32, Single, Boolean, Boolean, Boolean, RenderTextureMemoryless, String)
Declaration
public RTHandle Alloc(ScaleFunc scaleFunc, int slices = 1, DepthBits depthBufferBits = DepthBits.None, GraphicsFormat colorFormat = null, FilterMode filterMode = null, TextureWrapMode wrapMode = null, TextureDimension dimension = null, bool enableRandomWrite = false, bool useMipMap = false, bool autoGenerateMips = true, bool isShadowMap = false, int anisoLevel = 1, float mipMapBias = 0F, bool enableMSAA = false, bool bindTextureMS = false, bool useDynamicScale = false, RenderTextureMemoryless memoryless = null, string name = "")
Parameters
Type |
Name |
Description |
ScaleFunc |
scaleFunc |
|
System.Int32 |
slices |
|
DepthBits |
depthBufferBits |
|
GraphicsFormat |
colorFormat |
|
FilterMode |
filterMode |
|
TextureWrapMode |
wrapMode |
|
TextureDimension |
dimension |
|
System.Boolean |
enableRandomWrite |
|
System.Boolean |
useMipMap |
|
System.Boolean |
autoGenerateMips |
|
System.Boolean |
isShadowMap |
|
System.Int32 |
anisoLevel |
|
System.Single |
mipMapBias |
|
System.Boolean |
enableMSAA |
|
System.Boolean |
bindTextureMS |
|
System.Boolean |
useDynamicScale |
|
RenderTextureMemoryless |
memoryless |
|
System.String |
name |
|
Returns
Alloc(Vector2, Int32, DepthBits, GraphicsFormat, FilterMode, TextureWrapMode, TextureDimension, Boolean, Boolean, Boolean, Boolean, Int32, Single, Boolean, Boolean, Boolean, RenderTextureMemoryless, String)
Declaration
public RTHandle Alloc(Vector2 scaleFactor, int slices = 1, DepthBits depthBufferBits = DepthBits.None, GraphicsFormat colorFormat = null, FilterMode filterMode = null, TextureWrapMode wrapMode = null, TextureDimension dimension = null, bool enableRandomWrite = false, bool useMipMap = false, bool autoGenerateMips = true, bool isShadowMap = false, int anisoLevel = 1, float mipMapBias = 0F, bool enableMSAA = false, bool bindTextureMS = false, bool useDynamicScale = false, RenderTextureMemoryless memoryless = null, string name = "")
Parameters
Type |
Name |
Description |
Vector2 |
scaleFactor |
|
System.Int32 |
slices |
|
DepthBits |
depthBufferBits |
|
GraphicsFormat |
colorFormat |
|
FilterMode |
filterMode |
|
TextureWrapMode |
wrapMode |
|
TextureDimension |
dimension |
|
System.Boolean |
enableRandomWrite |
|
System.Boolean |
useMipMap |
|
System.Boolean |
autoGenerateMips |
|
System.Boolean |
isShadowMap |
|
System.Int32 |
anisoLevel |
|
System.Single |
mipMapBias |
|
System.Boolean |
enableMSAA |
|
System.Boolean |
bindTextureMS |
|
System.Boolean |
useDynamicScale |
|
RenderTextureMemoryless |
memoryless |
|
System.String |
name |
|
Returns
DemandResize(RTHandle)
Declaration
public void DemandResize(RTHandle rth)
Parameters
Dispose()
Declaration
DumpRTInfo()
Declaration
public string DumpRTInfo()
Returns
Type |
Description |
System.String |
|
GetMaxHeight()
Declaration
public int GetMaxHeight()
Returns
Type |
Description |
System.Int32 |
|
GetMaxWidth()
Declaration
Returns
Type |
Description |
System.Int32 |
|
Initialize(Int32, Int32, Boolean, MSAASamples)
Declaration
public void Initialize(int width, int height, bool scaledRTsupportsMSAA, MSAASamples scaledRTMSAASamples)
Parameters
Type |
Name |
Description |
System.Int32 |
width |
|
System.Int32 |
height |
|
System.Boolean |
scaledRTsupportsMSAA |
|
MSAASamples |
scaledRTMSAASamples |
|
Release(RTHandle)
Declaration
public void Release(RTHandle rth)
Parameters
SetHardwareDynamicResolutionState(Boolean)
Declaration
public void SetHardwareDynamicResolutionState(bool enableHWDynamicRes)
Parameters
Type |
Name |
Description |
System.Boolean |
enableHWDynamicRes |
|
SetReferenceSize(Int32, Int32, MSAASamples)
Declaration
public void SetReferenceSize(int width, int height, MSAASamples msaaSamples)
Parameters
Type |
Name |
Description |
System.Int32 |
width |
|
System.Int32 |
height |
|
MSAASamples |
msaaSamples |
|
SwitchResizeMode(RTHandle, RTHandleSystem.ResizeMode)
Declaration
public void SwitchResizeMode(RTHandle rth, RTHandleSystem.ResizeMode mode)
Parameters