Struct VolumeIsolationScope
Scope in which is volume is filtered by its rendering camera.
Namespace: UnityEngine.Rendering
Syntax
public struct VolumeIsolationScope : IDisposable
Constructors
VolumeIsolationScope(Boolean)
Construct a scope in which is volume is filtered by its rendering camera.
Declaration
public VolumeIsolationScope(bool unused)
Parameters
Type | Name | Description |
---|---|---|
System.Boolean | unused | Unused parameter |