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    Class DebugUI.Widget

    Base class for all debug UI widgets.

    Inheritance
    object
    DebugUI.Widget
    DebugUI.Button
    DebugUI.Container
    DebugUI.Field<T>
    DebugUI.MessageBox
    DebugUI.Value
    DebugUI.ValueTuple
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public abstract class DebugUI.Widget

    Fields

    Name Description
    isHiddenCallback

    Optional delegate that can be used to conditionally hide widgets at runtime (e.g. due to state of other widgets).

    m_Panel

    Panels containing the widget.

    m_Parent

    Parent container.

    Properties

    Name Description
    displayName

    Display name.

    flags

    Flags for the widget.

    isEditorOnly

    True if the widget is Editor only.

    isHidden

    If shouldHideDelegate has been set and returns true, the widget is hidden from the UI.

    isInactiveInEditor

    True if the widget is inactive in the editor (i.e. widget is runtime only and the application is not 'Playing').

    isRuntimeOnly

    True if the widget is Runtime only.

    nameAndTooltip

    Helper setter to allow more compact initialization of widgets.

    panel

    Panels containing the widget.

    parent

    Parent container.

    queryPath

    Path of the widget.

    tooltip

    Tooltip.

    Methods

    Name Description
    GetHashCode()

    Returns the hash code of the widget.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
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