Class DebugUI.Container
Base class for "container" type widgets, although it can be used on its own (if a display name is set then it'll behave as a group with a header)
Implements
Inherited Members
Namespace: UnityEngine.Rendering
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public class DebugUI.Container : DebugUI.Widget, DebugUI.IContainer
Constructors
| Name | Description |
|---|---|
| Container() | Constructor |
| Container(string) | Constructor for a container without header |
| Container(string, ObservableList<Widget>) | Constructor. |
Properties
| Name | Description |
|---|---|
| children | List of children. |
| panel | Panel the container is attached to. |
Methods
| Name | Description |
|---|---|
| GetHashCode() | Returns the hash code of the widget. |
| OnItemAdded(ObservableList<Widget>, ListChangedEventArgs<Widget>) | Method called when a children is added. |
| OnItemRemoved(ObservableList<Widget>, ListChangedEventArgs<Widget>) | Method called when a children is removed. |