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    Class DebugUI.Field<T>

    Generic field - will be serialized in the editor if it's not read-only

    Inheritance
    object
    DebugUI.Widget
    DebugUI.Field<T>
    DebugUI.BoolField
    DebugUI.ColorField
    DebugUI.EnumField<T>
    DebugUI.FloatField
    DebugUI.IntField
    DebugUI.ObjectField
    DebugUI.ObjectListField
    DebugUI.ObjectPopupField
    DebugUI.UIntField
    DebugUI.Vector2Field
    DebugUI.Vector3Field
    DebugUI.Vector4Field
    Implements
    DebugUI.IValueField
    Inherited Members
    DebugUI.Widget.m_Panel
    DebugUI.Widget.panel
    DebugUI.Widget.m_Parent
    DebugUI.Widget.parent
    DebugUI.Widget.flags
    DebugUI.Widget.displayName
    DebugUI.Widget.tooltip
    DebugUI.Widget.queryPath
    DebugUI.Widget.isEditorOnly
    DebugUI.Widget.isRuntimeOnly
    DebugUI.Widget.isInactiveInEditor
    DebugUI.Widget.isHiddenCallback
    DebugUI.Widget.isHidden
    DebugUI.Widget.GetHashCode()
    DebugUI.Widget.nameAndTooltip
    object.Equals(object)
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.Rendering
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public abstract class DebugUI.Field<T> : DebugUI.Widget, DebugUI.IValueField
    Type Parameters
    Name Description
    T

    Fields

    Name Description
    onValueChanged

    Callback used when the value of the field changes.

    Properties

    Name Description
    getter

    Getter for this field.

    setter

    Setter for this field.

    Methods

    Name Description
    GetValue()

    Get the value of the field.

    SetValue(object)

    Set the value of the field.

    SetValue(T)

    Set the value of the field.

    ValidateValue(T)

    Function used to validate the value when updating the field.

    Extension Methods

    AnalyticsUtils.ToNestedColumnWithDefault<T>(T, T, bool)
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