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    Namespace UnityEngine.Experimental.Rendering.RenderGraphModule

    Classes

    RenderGraph

    This class is the main entry point of the Render Graph system.

    RenderGraphContext

    This class specifies the context given to every render pass.

    RenderGraphDefaultResources

    Helper class allowing access to default resources (black or white texture, etc.) during render passes.

    RenderGraphObjectPool

    Helper class provided in the RenderGraphContext to all Render Passes. It allows you to do temporary allocations of various objects during a Render Pass.

    Structs

    ComputeBufferDesc

    Descriptor used to create compute buffer resources

    ComputeBufferHandle

    Compute Buffer resource handle.

    FastMemoryDesc

    Subset of the texture desc containing information for fast memory allocation (when platform supports it)

    RenderGraphBuilder

    Use this struct to set up a new Render Pass.

    RenderGraphExecution

    This struct is used to define the scope where the Render Graph is recorded before the execution. When this struct goes out of scope or is disposed, the Render Graph will be automatically executed.

    RenderGraphParameters

    This struct contains properties which control the execution of the Render Graph.

    RenderGraphProfilingScope

    Render Graph Scoped Profiling markers

    RendererListHandle

    Renderer List resource handle.

    TextureDesc

    Descriptor used to create texture resources

    TextureHandle

    Texture resource handle.

    Enums

    DepthAccess

    Sets the read and write access for the depth buffer.

    TextureSizeMode

    The mode that determines the size of a Texture.

    Delegates

    RenderFunc<PassData>

    The Render Pass rendering delegate.

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