docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct ComputeBufferHandle

    Compute Buffer resource handle.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct ComputeBufferHandle

    Properties

    nullHandle

    Returns a null compute buffer handle

    Declaration
    public static ComputeBufferHandle nullHandle { get; }
    Property Value
    Type Description
    ComputeBufferHandle

    A null compute buffer handle.

    Methods

    IsValid()

    Return true if the handle is valid.

    Declaration
    public bool IsValid()
    Returns
    Type Description
    bool

    True if the handle is valid.

    Operators

    implicit operator ComputeBuffer(ComputeBufferHandle)

    Cast to ComputeBuffer

    Declaration
    public static implicit operator ComputeBuffer(ComputeBufferHandle buffer)
    Parameters
    Type Name Description
    ComputeBufferHandle buffer

    Input ComputeBufferHandle

    Returns
    Type Description
    ComputeBuffer

    Resource as a Compute Buffer.

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)