Struct ComputeBufferHandle
Compute Buffer resource handle.
Inherited Members
Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct ComputeBufferHandle
  Properties
nullHandle
Returns a null compute buffer handle
Declaration
public static ComputeBufferHandle nullHandle { get; }
  Property Value
| Type | Description | 
|---|---|
| ComputeBufferHandle | A null compute buffer handle.  | 
      
Methods
IsValid()
Return true if the handle is valid.
Declaration
public bool IsValid()
  Returns
| Type | Description | 
|---|---|
| bool | True if the handle is valid.  | 
      
Operators
implicit operator ComputeBuffer(ComputeBufferHandle)
Cast to ComputeBuffer
Declaration
public static implicit operator ComputeBuffer(ComputeBufferHandle buffer)
  Parameters
| Type | Name | Description | 
|---|---|---|
| ComputeBufferHandle | buffer | Input ComputeBufferHandle  | 
      
Returns
| Type | Description | 
|---|---|
| ComputeBuffer | Resource as a Compute Buffer.  |