Struct ComputeBufferDesc
Descriptor used to create compute buffer resources
Inherited Members
Namespace: UnityEngine .Experimental.Rendering.RenderGraphModule
Assembly: Unity.RenderPipelines.Core.Runtime.dll
Syntax
public struct ComputeBufferDesc
Constructors
ComputeBufferDesc(int, int)
ComputeBufferDesc constructor.
Declaration
public ComputeBufferDesc(int count, int stride)
Parameters
Type | Name | Description |
---|---|---|
int | count | Number of elements in the buffer. |
int | stride | Size of one element in the buffer. |
ComputeBufferDesc(int, int, ComputeBufferType)
ComputeBufferDesc constructor.
Declaration
public ComputeBufferDesc(int count, int stride, ComputeBufferType type)
Parameters
Type | Name | Description |
---|---|---|
int | count | Number of elements in the buffer. |
int | stride | Size of one element in the buffer. |
Compute |
type | Type of the buffer. |
Fields
count
Number of elements in the buffer..
Declaration
public int count
Field Value
Type | Description |
---|---|
int |
name
Compute Buffer name.
Declaration
public string name
Field Value
Type | Description |
---|---|
string |
stride
Size of one element in the buffer. Has to match size of buffer type in the shader.
Declaration
public int stride
Field Value
Type | Description |
---|---|
int |
type
Type of the buffer, default is ComputeBufferType.Default (structured buffer).
Declaration
public ComputeBufferType type
Field Value
Type | Description |
---|---|
Compute |
Methods
GetHashCode()
Hash function
Declaration
public override int GetHashCode()
Returns
Type | Description |
---|---|
int | The texture descriptor hash. |