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    Struct RenderGraphExecution

    This struct is used to define the scope where the Render Graph is recorded before the execution. When this struct goes out of scope or is disposed, the Render Graph will be automatically executed.

    Implements
    IDisposable
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Experimental.Rendering.RenderGraphModule
    Assembly: Unity.RenderPipelines.Core.Runtime.dll
    Syntax
    public struct RenderGraphExecution : IDisposable

    Methods

    Dispose()

    This function triggers the Render Graph to be executed.

    Declaration
    public void Dispose()
    See Also
    RecordAndExecute(in RenderGraphParameters)

    Implements

    IDisposable

    See Also

    RecordAndExecute(in RenderGraphParameters)
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