Class FilterWindow
An utility window used to list and filter a set of elements, as seen in the inspector when clicking on the "Add Component" button.
Inherited Members
EditorWindow.ShowTab()
EditorWindow.GetWindow<T>()
EditorWindow.HasOpenInstances<T>()
EditorWindow.FocusWindowIfItsOpen<T>()
EditorWindow.GetWindowWithRect<T>(Rect)
EditorWindow.depthBufferBits
EditorWindow.antiAlias
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEditor.Rendering
Assembly: Unity.RenderPipelines.Core.Editor.dll
Syntax
[InitializeOnLoad]
public class FilterWindow : EditorWindow
Fields
DefaultHeight
The default height for the window.
Declaration
public static readonly float DefaultHeight
Field Value
Type | Description |
---|---|
float |
DefaultWidth
The default width for the window.
Declaration
public static readonly float DefaultWidth
Field Value
Type | Description |
---|---|
float |