docs.unity3d.com
    Show / Hide Table of Contents

    Struct ProbeVolumeShadingParameters

    Namespace: UnityEngine.Experimental.Rendering
    Syntax
    public struct ProbeVolumeShadingParameters

    Fields

    normalBias

    Normal bias to apply to the position used to sample probe volumes.

    Declaration
    public float normalBias
    Field Value
    Type Description
    Single

    samplingNoise

    Noise to be applied to the sampling position. It can hide seams issues between subdivision levels, but introduces noise.

    Declaration
    public float samplingNoise
    Field Value
    Type Description
    Single

    scaleBiasByMinDistanceBetweenProbes

    Whether to scale the biases with the minimum distance between probes.

    Declaration
    public bool scaleBiasByMinDistanceBetweenProbes
    Field Value
    Type Description
    Boolean

    viewBias

    View bias to apply to the position used to sample probe volumes.

    Declaration
    public float viewBias
    Field Value
    Type Description
    Single

    Extension Methods

    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023