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    Struct ProbeReferenceVolume.RuntimeResources

    The resources that are bound to the runtime shaders for sampling Adaptive Probe Volume data.

    Namespace: UnityEngine.Experimental.Rendering
    Syntax
    public struct RuntimeResources

    Fields

    cellIndices

    Indices of the various index buffers for each cell.

    Declaration
    public ComputeBuffer cellIndices
    Field Value
    Type Description
    ComputeBuffer

    index

    Index data to fetch the correct location in the Texture3D.

    Declaration
    public ComputeBuffer index
    Field Value
    Type Description
    ComputeBuffer

    L0_L1rx

    Texture containing Spherical Harmonics L0 band data and first coefficient of L1_R.

    Declaration
    public Texture3D L0_L1rx
    Field Value
    Type Description
    Texture3D

    L1_B_rz

    Texture containing the second channel of Spherical Harmonics L1 band data and third coefficient of L1_R.

    Declaration
    public Texture3D L1_B_rz
    Field Value
    Type Description
    Texture3D

    L1_G_ry

    Texture containing the second channel of Spherical Harmonics L1 band data and second coefficient of L1_R.

    Declaration
    public Texture3D L1_G_ry
    Field Value
    Type Description
    Texture3D

    L2_0

    Texture containing the first coefficient of Spherical Harmonics L2 band data and first channel of the fifth.

    Declaration
    public Texture3D L2_0
    Field Value
    Type Description
    Texture3D

    L2_1

    Texture containing the second coefficient of Spherical Harmonics L2 band data and second channel of the fifth.

    Declaration
    public Texture3D L2_1
    Field Value
    Type Description
    Texture3D

    L2_2

    Texture containing the third coefficient of Spherical Harmonics L2 band data and third channel of the fifth.

    Declaration
    public Texture3D L2_2
    Field Value
    Type Description
    Texture3D

    L2_3

    Texture containing the fourth coefficient of Spherical Harmonics L2 band data.

    Declaration
    public Texture3D L2_3
    Field Value
    Type Description
    Texture3D

    Extension Methods

    ReflectionUtils.Invoke(Object, String, Object[])
    ReflectionUtils.SetField(Object, String, Object)
    ReflectionUtils.GetField(Object, String)
    ReflectionUtils.GetFields(Object)
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