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    Namespace UnityEngine.UDP

    Classes

    AppInfo

    Describes some properties of your game, used during game init. If this is null, the UDP SDK uses your game's default config.

    AppStoreSettings

    Describes properties of the game, and saves them as a file. If AppInfo is not passed on intialize, the UDP SDK retrieves the game info from this file.

    BuildConfig

    Describe configs for current udp sdk, used in Unity editor and application runtime.

    Inventory

    Describe the products that belong to the application and purchases made by the current user.

    LicenseForwardCallback

    ProductCatalogPersistModel

    Describe some fields to save product catalog as file.

    ProductInfo

    Describes parameters of the product returned by QueryInventory.

    PurchaseInfo

    Represents an in-app billing purchase.

    ResultCode

    SDK result code. Aligned with Android ResultCode: android/ResultCode.java

    StoreService

    Main class for communication between the library and the application's code.It provides methods for in-app billing. You can create one instance of this class for your application and use it to process in-app billing operations. All methods can be called from the UI thread and asynchronous callbacks are returned on the UI thread.

    UdpIapBridge

    UserInfo

    Describes user info returned by the store on successful initialization.

    Interfaces

    IInitListener

    IInitListener that is triggered when initialization finishes.

    ILicensingListener

    Listener interface of the LicenseCheck API.

    IPurchaseListener

    Listener of a result of purchase or an inventory query.

    Enums

    LicensingCode

    Describes the status of the LicenseCheck API.

    LicensingErrorCode

    Describes the error status code during LicenseCheck.

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