• Overview
  • Getting Started
  • Before you begin, know this
  • Configuring Unity Distribution Portal
  • Implementing UDP in-app purchases
    • Client-side implementation of UDP
      • Using the UDP package
      • Using Unity IAP
    • Server-side implementation of UDP
    • Managing in-app purchases on the UDP console
  • Building your game and deploying it to the UDP console
    • Building your game locally
    • Uploading your game file to the UDP console directly
    • Pushing the build to the UDP console via Cloud Build
    • Building and Deploying via Cloud Build
  • Managing and publishing your game on the UDP console
    • Editing your game information on the UDP console
    • Publishing your game to stores
    • Monitoring submission statuses and downloading builds
  • Navigating the UDP console
    • My Games
    • Reporting
    • Partner Stores
    • Company Information
  • Finding and navigating UDP in the Editor
    • UDP via Unity IAP
    • UDP Package
  • Frequently Asked Questions
  • Troubleshooting
    • Don’t mix the implementations
    • Save / Sync / Push your IAP Catalog
    • Set your Product IDs correctly
    • Test your IAPs in the Sandbox environment
    • Check your IAP implementation
    • Check your Manifest
    • Check your Build Target if using Unity IAP