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    Namespace UnityEditor.Rendering.PostProcessing

    Classes

    AttributeDecorator

    The base abstract class for all attribute decorators.

    BaseEditor<T>

    Small wrapper on top of Editor to ease the access of the underlying component and its serialized fields.

    DecoratorAttribute

    Tells a AttributeDecorator class which inspector attribute it's a decorator for.

    DefaultPostProcessEffectEditor

    A default effect editor that gathers all parameters and list them vertically in the inspector.

    EditorUtilities

    A set of editor utilities used in post-processing editors.

    EffectListEditor

    This class is used to draw the user interface in the inspector for all the settings contained in a PostProcessProfile.

    PostProcessEditorAttribute

    Tells a PostProcessEffectEditor<T> class which run-time type it's an editor for. When you make a custom editor for an effect, you need put this attribute on the editor class.

    PostProcessEffectBaseEditor

    The base class for all post-processing effect related editors. If you want to customize the look of a custom post-processing effect, inherit from PostProcessEffectEditor<T> instead.

    PostProcessEffectEditor<T>

    The class to inherit from when designing custom effect editors.

    ProfileFactory

    An utility class to help the creation of new post-processing profile assets.

    SerializedParameterOverride

    A wrapper used for ParameterOverride<T> serialization and easy access to the underlying property and override state.

    Styling

    Common styles used for Post-processing editor controls.

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