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    Class PostProcessEffectBaseEditor

    The base class for all post-processing effect related editors. If you want to customize the look of a custom post-processing effect, inherit from PostProcessEffectEditor<T> instead.

    Inheritance
    object
    PostProcessEffectBaseEditor
    DefaultPostProcessEffectEditor
    PostProcessEffectEditor<T>
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering.PostProcessing
    Assembly: Unity.Postprocessing.Editor.dll
    Syntax
    public class PostProcessEffectBaseEditor

    Methods

    GetDisplayTitle()

    Returns the label to use as the effect title. You can override this to return a custom label, else it will use the effect type as the title.

    Declaration
    public virtual string GetDisplayTitle()
    Returns
    Type Description
    string

    The label to use as the effect title

    See Also
    PostProcessEffectEditor<T>

    OnDisable()

    Called when the editor is de-initialized.

    Declaration
    public virtual void OnDisable()
    See Also
    PostProcessEffectEditor<T>

    OnEnable()

    Called when the editor is initialized.

    Declaration
    public virtual void OnEnable()
    See Also
    PostProcessEffectEditor<T>

    OnInspectorGUI()

    Called every time the inspector is being redrawn. This is where you should add your UI drawing code.

    Declaration
    public virtual void OnInspectorGUI()
    See Also
    PostProcessEffectEditor<T>

    PropertyField(SerializedParameterOverride)

    Draws a property UI element.

    Declaration
    protected void PropertyField(SerializedParameterOverride property)
    Parameters
    Type Name Description
    SerializedParameterOverride property

    The property to draw

    See Also
    PostProcessEffectEditor<T>

    PropertyField(SerializedParameterOverride, GUIContent)

    Draws a property UI element with a custom title and/or tooltip.

    Declaration
    protected void PropertyField(SerializedParameterOverride property, GUIContent title)
    Parameters
    Type Name Description
    SerializedParameterOverride property

    The property to draw

    GUIContent title

    A custom title and/or tooltip

    See Also
    PostProcessEffectEditor<T>

    Repaint()

    Repaints the inspector.

    Declaration
    public void Repaint()
    See Also
    PostProcessEffectEditor<T>

    See Also

    PostProcessEffectEditor<T>
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