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    Class PostProcessEditorAttribute

    Tells a PostProcessEffectEditor<T> class which run-time type it's an editor for. When you make a custom editor for an effect, you need put this attribute on the editor class.

    Inheritance
    object
    Attribute
    PostProcessEditorAttribute
    Implements
    _Attribute
    Inherited Members
    Attribute.Equals(object)
    Attribute.GetCustomAttribute(Assembly, Type)
    Attribute.GetCustomAttribute(Assembly, Type, bool)
    Attribute.GetCustomAttribute(MemberInfo, Type)
    Attribute.GetCustomAttribute(MemberInfo, Type, bool)
    Attribute.GetCustomAttribute(Module, Type)
    Attribute.GetCustomAttribute(Module, Type, bool)
    Attribute.GetCustomAttribute(ParameterInfo, Type)
    Attribute.GetCustomAttribute(ParameterInfo, Type, bool)
    Attribute.GetCustomAttributes(Assembly)
    Attribute.GetCustomAttributes(Assembly, bool)
    Attribute.GetCustomAttributes(Assembly, Type)
    Attribute.GetCustomAttributes(Assembly, Type, bool)
    Attribute.GetCustomAttributes(MemberInfo)
    Attribute.GetCustomAttributes(MemberInfo, bool)
    Attribute.GetCustomAttributes(MemberInfo, Type)
    Attribute.GetCustomAttributes(MemberInfo, Type, bool)
    Attribute.GetCustomAttributes(Module)
    Attribute.GetCustomAttributes(Module, bool)
    Attribute.GetCustomAttributes(Module, Type)
    Attribute.GetCustomAttributes(Module, Type, bool)
    Attribute.GetCustomAttributes(ParameterInfo)
    Attribute.GetCustomAttributes(ParameterInfo, bool)
    Attribute.GetCustomAttributes(ParameterInfo, Type)
    Attribute.GetCustomAttributes(ParameterInfo, Type, bool)
    Attribute.GetHashCode()
    Attribute.IsDefaultAttribute()
    Attribute.IsDefined(Assembly, Type)
    Attribute.IsDefined(Assembly, Type, bool)
    Attribute.IsDefined(MemberInfo, Type)
    Attribute.IsDefined(MemberInfo, Type, bool)
    Attribute.IsDefined(Module, Type)
    Attribute.IsDefined(Module, Type, bool)
    Attribute.IsDefined(ParameterInfo, Type)
    Attribute.IsDefined(ParameterInfo, Type, bool)
    Attribute.Match(object)
    Attribute.TypeId
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEditor.Rendering.PostProcessing
    Assembly: Unity.Postprocessing.Editor.dll
    Syntax
    [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
    public sealed class PostProcessEditorAttribute : Attribute, _Attribute

    Constructors

    PostProcessEditorAttribute(Type)

    Creates a new attribute.

    Declaration
    public PostProcessEditorAttribute(Type settingsType)
    Parameters
    Type Name Description
    Type settingsType

    The type that this editor can edit

    See Also
    PostProcessEffectEditor<T>

    Fields

    settingsType

    The type that this editor can edit.

    Declaration
    public readonly Type settingsType
    Field Value
    Type Description
    Type
    See Also
    PostProcessEffectEditor<T>

    Implements

    _Attribute

    See Also

    PostProcessEffectEditor<T>
    In This Article
    • Constructors
      • PostProcessEditorAttribute(Type)
    • Fields
      • settingsType
    • Implements
    • See Also
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